SweptAreaSolid class
SweptAreaSolid class
A SweptAreaSolid constructs a geometry by sweeping a profile along a directrix.
Inheritance: SweptAreaSolid →
Entity →
SceneObject →
A3DObject
The SweptAreaSolid type exposes the following members:
Constructors
| Constructor | Description | 
|---|---|
| __init__(self) | Initialize an SceneObject. | 
Properties
| Property | Description | 
|---|---|
| name | Gets or sets the name. | 
| properties | Gets the collection of all properties. | 
| scene | Gets the scene that this object belongs to | 
| parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing | 
| excluded | Gets or sets whether to exclude this entity during exporting. | 
| parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. | 
| shape | The base profile to construct the geometry. | 
| directrix | The directrix that the swept area sweeping along with. | 
| start_point | The start point of the directrix. | 
| end_point | The end point of the directrix. | 
Methods
| Method | Description | 
|---|---|
| remove_property(self, property) | Removes a dynamic property. | 
| remove_property(self, property) | Remove the specified property identified by name | 
| get_property(self, property) | Get the value of specified property | 
| set_property(self, property, value) | Sets the value of specified property | 
| find_property(self, property_name) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) | 
| get_bounding_box(self) | Gets the bounding box of current entity in its object space coordinate system. | 
| get_entity_renderer_key(self) | Gets the key of the entity renderer registered in the renderer | 
| to_mesh(self) | Convert current object to mesh | 
Example
The following code shows how to modeling an solid entity by sweeping a C-shape on a circle
from aspose.threed import Scene
from aspose.threed.entities import Circle, EndPoint, SweptAreaSolid
from aspose.threed.profiles import CShape
directrix = Circle(20)
shape = CShape()
solid = SweptAreaSolid()
solid.shape = shape
solid.directrix = directrix
solid.start_point = EndPoint.from_degree(0)
solid.end_point = EndPoint.from_degree(130)
swept = solid
scene = Scene()
scene.root_node.create_child_node(swept)
scene.save("swept.obj")
See Also
- module aspose.threed.entities
- class A3DObject
- class Entity
- class SceneObject
- class SweptAreaSolid