FbxLoadOptions class
FbxLoadOptions class
Load options for Fbx format.
Inheritance: FbxLoadOptions →
LoadOptions →
IOConfig
The FbxLoadOptions type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
__init__(self, format) | Constructor of FbxLoadOptions |
__init__(self) | Constructor of FbxLoadOptions |
Properties
| Property | Description |
|---|---|
| file_format | Gets the file format that specified in current Save/Load option. |
| encoding | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use. |
| file_system | Allow user to handle how to manage the external dependencies during load/save. |
| lookup_paths | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
| file_name | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material. |
| keep_builtin_global_settings | Gets or sets whether to keep the builtin properties in GlobalSettings which have a native property replacement in AssetInfo.Set this to true if you want the full properties in GlobalSettings Default value is false |
| compatible_mode | Gets or sets whether to enable compatible mode. Compatible mode will try to support non-standard FBX definitions like PBR materials exported by Blender. Default value is false. |
See Also
- module
aspose.threed.formats - class
AssetInfo - class
FbxLoadOptions - class
IOConfig - class
LoadOptions