FbxSaveOptions class

FbxSaveOptions class

Save options for Fbx file.

Inheritance: FbxSaveOptionsSaveOptionsIOConfig

The FbxSaveOptions type exposes the following members:

Constructors

ConstructorDescription
initInitializes a FbxSaveOptions
initInitialize a FbxSaveOptions using latest supported version.

Properties

PropertyDescription
file_formatGets the file format that specified in current Save/Load option.
encodingGets or sets the default encoding for text-based files.
Default value is null which means the importer/exporter will decide which encoding to use.
file_systemAllow user to handle how to manage the external dependencies during load/save.
lookup_pathsSome files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
file_nameThe file name of the exporting/importing scene.
This is optional, but useful when serialize external assets like OBJ’s material.
export_texturesTry to copy textures used in scene to output directory.
reuse_primitive_meshReuse the mesh for the primitives with same parameters, this will significantly reduce the size of FBX output which scene was constructed by large set of primitive shapes(like imported from CAD files).
Default value is false
enable_compressionCompression large binary data in the FBX file(e.g. animation data, control points, vertex element data, indices), default value is true.
fold_repeated_curve_dataGets or sets whether reuse repeated curve data by increasing last data’s ref count
export_legacy_material_propertiesGets or sets whether export legacy material properties, used for back compatibility.
This option is turned on by default.
video_for_textureGets or sets whether generate a Video instance for Texture when exporting as FBX.
embed_texturesGets or sets whether to embed the texture to the final output file.
FBX Exporter will try to find the texture’s raw data from IOConfig.file_system, and embed the file to final FBX file.
Default value is false.
generate_vertex_element_materialGets or sets whether always generate a VertexElementMaterial for geometries if the attached node contains materials.
This is turned off by default.

See Also