ShadingLanguage enumeration
ShadingLanguage enumeration
Commonly used shading languages
The ShadingLanguage type exposes the following members:
Fields
| Field | Description |
|---|---|
| RENDER_MAN | RenderMan shading language. |
| HOUDINI_VEX | Houdini VEX Shading language |
| GELATO | The gelato shading language |
| OPEN_SHADING_LANGUAGE | Open shading language is developed by Sony Pictures Imageworks used in its Arnold renderer. |
| ARB_ASSEMBLY | ARB assembly language is a low-level shading language created by OpenGL Architecture Review Board to standardize GPU instructions. |
| DIRECT_X_SHADER_ASSEMBLY | The DirectX shader assembly language |
| HLSL | DirectX High-Level Shader language |
| GLSL | The GLSL |
| AGAL | Adobe Graphics Assembly Language |
| PSSL | PlayStation Shader Language |
| METAL | iOS Metal Shading language |
| CGFX | NVIDIA Cg |
| SFX | SFX |
| MENTAL_RAY | Mental Ray Shader language |
See Also
- module
aspose.threed.shading