MemoryFileSystem class

MemoryFileSystem class

The MemoryFileSystem will maps the read/write operations to memory.

Inheritance: MemoryFileSystemFileSystem

The MemoryFileSystem type exposes the following members:

Constructors

ConstructorDescription
initConstructs a new instance of MemoryFileSystem

Properties

PropertyDescription
file_namesFile names that in this memory file system.

Methods

MethodDescription
read_fileCreate a stream for reading dependencies.
write_fileCreate a stream for writing dependencies.
get_file_contentReturns the raw content of the specified file.
Throw FileNotFoundException if the specified file is not existing.

Example

The following code shows how to export file to memory, includes the dependent file by using MemoryFileSystem.

from aspose.threed import FileFormat, Scene
from aspose.threed.entities import Box
from aspose.threed.shading import LambertMaterial
from aspose.threed.utilities import MemoryFileSystem
from io import BytesIO

# create a scene with material
scene = Scene()
scene.root_node.create_child_node(Box()).material = LambertMaterial()
# create a save option and specify the file system, so the dependent file will be written to memory
opt = FileFormat.WAVEFRONT_OBJ.create_save_options()
mfs = MemoryFileSystem()
opt.file_system = mfs
# obj's material file name is associated with the obj's file name, so we need a explicit name.
opt.file_name = "test.obj"
with BytesIO() as ms:
    scene.save(ms, opt)
# the test.obj was written to variable ms, and we can also get the test.mtl file content by
materialFile = mfs.get_file_content("test.mtl")

See Also