BonePose class

BonePose class

The BonePose contains the transformation matrix for a bone node

The BonePose type exposes the following members:

Constructors

ConstructorDescription
initConstructs a new instance of BonePose

Properties

PropertyDescription
nodeGets or sets the scene node, points to a skinned skeleton node
matrixGets or sets the transform matrix of the node in current pose.
is_localGets or sets if the matrix is defined in local coordinate.

See Also