
## transform property


Gets the local transform.

### Example 


The following code shows how to change the transform of the node:

```python
from aspose.threed import Scene
from aspose.threed.entities import Box
from aspose.threed.utilities import Vector3

scene = Scene()
boxNode = scene.root_node.create_child_node(Box())
# place the box at (10, 0, 0)
boxNode.transform.translation = Vector3(10, 0, 0)

```
### Definition:
```python
@property
def transform(self):
    ...
```

### See Also
* module [`aspose.threed`](../../)
* class [`Node`](/3d/python-net/aspose.threed/node)
* class [`Transform`](/3d/python-net/aspose.threed/transform)
