add_bone_pose method
add_bone_pose(self, node, matrix)
Saves pose transformation matrix for the given bone node. Global transformation matrix is implied.
def add_bone_pose(self, node, matrix):
...
| Parameter | Type | Description |
|---|---|---|
| node | Node | Bone Node. |
| matrix | aspose.threed.utilities.Matrix4 | Transformation matrix. |
add_bone_pose(self, node, matrix, local_matrix)
Saves pose transformation matrix for the given bone node.
def add_bone_pose(self, node, matrix, local_matrix):
...
| Parameter | Type | Description |
|---|---|---|
| node | Node | Bone Node. |
| matrix | aspose.threed.utilities.Matrix4 | Transformation matrix. |
| local_matrix | bool | If set to true means to use local matrix otherwise means global matrix. |
See Also
- module
aspose.threed - class
Pose