
## add_bone_pose(self, node, matrix) {#aspose.threed.Node-aspose.threed.utilities.Matrix4}

Saves pose transformation matrix for the given bone node. 
Global transformation matrix is implied.



```python

def add_bone_pose(self, node, matrix):
    ...
```


| Parameter | Type | Description |
| :- | :- | :- |
| node | [`Node`](/3d/python-net/aspose.threed/node) | Bone Node. |
| matrix | aspose.threed.utilities.Matrix4 | Transformation matrix. |


## add_bone_pose(self, node, matrix, local_matrix) {#aspose.threed.Node-aspose.threed.utilities.Matrix4-bool}

Saves pose transformation matrix for the given bone node.



```python

def add_bone_pose(self, node, matrix, local_matrix):
    ...
```


| Parameter | Type | Description |
| :- | :- | :- |
| node | [`Node`](/3d/python-net/aspose.threed/node) | Bone Node. |
| matrix | aspose.threed.utilities.Matrix4 | Transformation matrix. |
| local_matrix | bool | If set to `true` means to use local matrix otherwise means global matrix. |



### See Also
* module [`aspose.threed`](../../)
* class [`Pose`](/3d/python-net/aspose.threed/pose)
