## PushConstant.Commit method

Överför förberedda data till grafikpipeline.

```csharp
public PushConstant Commit(ShaderStage stage, ICommandList commandList)
```

| Parameter | Typ | Beskrivning |
| --- | --- | --- |
| stage | ShaderStage |  |
| commandList | ICommandList |  |

### Se även

* enum [ShaderStage](../../shaderstage)
* interface [ICommandList](../../icommandlist)
* class [PushConstant](../../pushconstant)
* namnutrymme [Aspose.ThreeD.Render](../../pushconstant)
* hopsättning [Aspose.3D](../../../)

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