## IVertexBuffer interface

顶点缓冲区保存将发送到渲染管线的多边形顶点数据

```csharp
public interface IVertexBuffer : IBuffer
```

## 特性

| 姓名 | 描述 |
| --- | --- |
| [VertexDeclaration](../../aspose.threed.render/ivertexbuffer/vertexdeclaration) { get; } | 获取顶点声明 |

## 方法

| 姓名 | 描述 |
| --- | --- |
| [LoadData](../../aspose.threed.render/ivertexbuffer/loaddata#loaddata_2)(Array) | 从数组加载数据 |
| [LoadData](../../aspose.threed.render/ivertexbuffer/loaddata#loaddata)(TriMesh) | 加载顶点数据[`TriMesh`](../../aspose.threed.entities/trimesh) |
| [LoadData](../../aspose.threed.render/ivertexbuffer/loaddata#loaddata_1)(IntPtr, int) | 从给定位置加载数据 |

### 也可以看看

* interface [IBuffer](../ibuffer)
* 命名空间 [Aspose.ThreeD.Render](../../aspose.threed.render)
* 部件 [Aspose.3D](../../)

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