## LoadData(TriMesh) {#loaddata}

加载顶点数据[`TriMesh`](../../../aspose.threed.entities/trimesh)

```csharp
public void LoadData(TriMesh mesh)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| mesh | TriMesh |  |

### 也可以看看

* class [TriMesh](../../../aspose.threed.entities/trimesh)
* interface [IVertexBuffer](../../ivertexbuffer)
* 命名空间 [Aspose.ThreeD.Render](../../ivertexbuffer)
* 部件 [Aspose.3D](../../../)

---

## LoadData(IntPtr, int) {#loaddata_1}

从给定位置加载数据

```csharp
public void LoadData(IntPtr data, int size)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| data | IntPtr |  |
| size | Int32 |  |

### 也可以看看

* interface [IVertexBuffer](../../ivertexbuffer)
* 命名空间 [Aspose.ThreeD.Render](../../ivertexbuffer)
* 部件 [Aspose.3D](../../../)

---

## LoadData(Array) {#loaddata_2}

从数组加载数据

```csharp
public void LoadData(Array array)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| array | Array |  |

### 也可以看看

* interface [IVertexBuffer](../../ivertexbuffer)
* 命名空间 [Aspose.ThreeD.Render](../../ivertexbuffer)
* 部件 [Aspose.3D](../../../)

<!-- DO NOT EDIT: generated by xmldocmd for Aspose.3D.dll -->
