## RendererVariableManager.MatrixWorldNormal property

用于将法线从对象空间转换为世界空间的矩阵。

```csharp
public FMatrix4 MatrixWorldNormal { get; }
```

### 也可以看看

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4)
* class [RendererVariableManager](../../renderervariablemanager)
* 命名空间 [Aspose.ThreeD.Render](../../renderervariablemanager)
* 部件 [Aspose.3D](../../../)

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