## RendererVariableManager.ShadowCaster property

阴影投射器在世界坐标系中的位置

```csharp
public FVector3 ShadowCaster { get; set; }
```

### 也可以看看

* struct [FVector3](../../../aspose.threed.utilities/fvector3)
* class [RendererVariableManager](../../renderervariablemanager)
* 命名空间 [Aspose.ThreeD.Render](../../renderervariablemanager)
* 部件 [Aspose.3D](../../../)

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