## RendererVariableManager.Shadowmap property

用于阴影映射的深度纹理

```csharp
public ITextureUnit Shadowmap { get; set; }
```

### 也可以看看

* interface [ITextureUnit](../../itextureunit)
* class [RendererVariableManager](../../renderervariablemanager)
* 命名空间 [Aspose.ThreeD.Render](../../renderervariablemanager)
* 部件 [Aspose.3D](../../../)

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