EmissiveColor
PbrSpecularMaterial.EmissiveColor property
获取或设置自发光颜色,默认值为(0, 0, 0)
public Vector3 EmissiveColor { get; set; }
也可以看看
- struct Vector3
- class PbrSpecularMaterial
- 命名空间 Aspose.ThreeD.Shading
- 部件 Aspose.3D
获取或设置自发光颜色,默认值为(0, 0, 0)
public Vector3 EmissiveColor { get; set; }