com.aspose.cad.fileformats.collada.fileparser.elements
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]com.aspose.cad.fileformats.collada.fileparser.elements package
It includes representations for geometry, materials, assets, and auxiliary data such as accessors, bindings, and arrays, enabling detailed manipulation of Collada structures. These types serve as building blocks for the Collada file parser within Aspose.CAD for Java.
Classes
| Name | Description |
|---|---|
| Accessor | The accessor. The accessor element declares an access pattern to one of the array elements: FLOAT… |
| Altitude | The altitude. Altitude is always given in meters. If the mode is “absolute”, then the value is in… |
| Asset | The COLLADA asset. The asset element defines asset management information regarding its parent el… |
| AssetUnit | The asset unit. The unit element contains descriptive information about unit of measure. It has a… |
| Bind | The bind. The bind element binds values to effect parameters upon instantiation. |
| BindMaterial | The bind material. Bind a specific material to a piece of geometry, binding varying and uniform p… |
| BindVertexInput | The bind vertex input. The bind_vertex_input element binds vertex inputs to effect parameters upo… |
| BoolArray | The boolean array. The BOOL_ARRAY element declares the storage for a homogenous array of boolean … |
| Brep | The BREP. Describes a boundary representation (BREP) structure. |
| Camera | The camera. Declares a view of the visual scene hierarchy or scene graph. |
| CameraOptics | The camera optics. Represents the apparatus on a camera that projects the image onto the image se… |
| CameraOpticsTechniqueCommon | The camera optics technique common. |
| CameraOpticsTechniqueCommonOrthographic | The camera optics technique common orthographic. Describes the field of view of an orthographic c… |
| CameraOpticsTechniqueCommonPerspective | The camera optics technique common perspective. Describes the field of view of a perspective camera. |
| Circle | The circle. |
| Collada | The COLLADA element declares the root of the document that comprises some of the content in the C… |
| ColladaElement | The base COLLADA element. |
| Cone | The cone. Describes a conical surface. |
| Contributor | The contributor. The contributor element defines authoring information for asset management. |
| ControlVertices | The control vertices. It is used to describe the CVs of the spline. |
| ConvexMesh | The convex mesh. The definition of the convex_mesh element is identical to the mesh element with … |
| Coverage | The coverage. Specifies the location of the asset using the WGS84 coordinate system. |
| Curve | The curve. |
| Curves | The curves. This element holds all the curves that are needed for the geometrical description of … |
| Cylinder | The cylinder. Describes an unlimited cylindrical surface. |
| Edges | The edges. Edges are limited by two vertices and have a curve for a geometric representation. The… |
| Effect | The effect. A self contained description of a SHADER effect. |
| Ellipse | The ellipse. |
| EnumAltitudeMode | The altitude mode. The legal values for the mode attribute on the altitude element in a geographi… |
| EnumChoiceSweptType | The enumeration for choice swept type. |
| EnumFxOpaque | The enumerator FX opaque. |
| EnumFxSamplerMagFilter | The enumeration FX sampler mag filter. |
| EnumFxSamplerMinFilter | The enumeration FX sampler min filter. |
| EnumFxSamplerMipFilter | The enumeration FX sampler MIP filter. |
| EnumFxSamplerWrap | The enumeration FX sampler wrap. |
| EnumNode | The node type enumeration. |
| EnumUpAxis | The up axis enumeration. An enumerated type specifying the acceptable up-axis values. |
| EvaluateScene | The evaluate scene. The evaluate_scene element declares information specifying how to evaluate th… |
| Extra | The COLLADA asset extra. The extra element declares additional information regarding its parent e… |
| Faces | The faces. Faces are limited by one or more wires. |
| FloatArray | The float array. The float_array element declares the storage for a homogenous array of floating … |
| FxCommonColorOrTexture | The FX common color or texture. A type that describes color attributes of fixed-function SHADER e… |
| FxCommonColorOrTextureColor | The FX common color or texture color. Contains four floating-point values describing the RGBA color. |
| FxCommonColorOrTextureParam | The FX common color or texture parameter. References a predefined parameter. |
| FxCommonColorOrTextureTexture | The FX common color or texture texture. |
| FxCommonFloatOrParameter | The FX common float or parameter. Describes the scalar attributes of fixed-function SHADER elements. |
| FxCommonFloatOrParameterFloat | The FX common float or parameter float. The value is represented by a literal floating-point scalar. |
| FxCommonFloatOrParameterParameter | The FX common float or parameter parameter. The value is represented by a reference to a previous… |
| FxCommonTransparent | The FX common transparent. |
| GeographicLocation | The geographic location. Specifies the location of the asset using the WGS84 coordinate system. |
| Geometry | The geometry. Geometry describes the visual shape and appearance of an object in the scene. The g… |
| Hyperbola | The hyperbola. |
| IdRefArray | The id ref array. The IDREF_array element declares the storage for a homogenous array of ID refer… |
| InputLocal | The input local. The input_local_type element is used to represent inputs that can only reference… |
| InputLocalOffset | The input local offset. The input_local_offset_type element is used to represent indexed inputs t… |
| InstanceCamera | The instance camera. The Instance Camera element instantiates an object described by a camera ele… |
| InstanceEffect | The instance effect. |
| InstanceGeometry | The instance geometry. The instance_geometry element declares the instantiation of a COLLADA geom… |
| InstanceImage | The instance image. |
| InstanceJoint | The instance joint. |
| InstanceLight | The instance light. The instance_light element declares the instantiation of a COLLADA light reso… |
| InstanceMaterialGeometry | The instance material. The instance_material element declares the instantiation of a COLLADA mate… |
| InstanceMaterialRendering | The instance material rendering. Instantiates a COLLADA material resource for a screen effect. |
| InstanceNode | The instance node. The instance_node element declares the instantiation of a COLLADA node resource. |
| InstancePhysicsMaterial | The instance physics material. |
| InstanceVisualScene | The instance Visual Scene. |
| InstanceWithExtra | The instance with extra. The instance_with_extra_type element is used for all generic instance el… |
| IntArray | The integer array. The INT_ARRAY element declares the storage for a homogenous array of integer v… |
| LibraryCameras | The library cameras. Provides a library in which to place camera elements. |
| LibraryEffects | The library effects. The library_effects element declares a module of effect elements. |
| LibraryGeometries | The library geometries. The library_geometries element declares a module of geometry elements. |
| LibraryMaterials | The library materials. The library_materials element declares a module of material elements. |
| LibraryVisualScenes | The library of visual scenes. The library_visual_scenes element declares a module of visual_scene… |
| Line | The line. |
| Lines | The lines. The lines element provides the information needed to bind vertex attributes together a… |
| Linestrips | The LINESTRIPS. The linEStrips element provides the information needed to bind vertex attributes … |
| Lookat | The look at. The look at element contains a position and orientation transformation suitable for … |
| Material | The material. Materials describe the visual appearance of a geometric object. |
| Matrix | The matrix. Matrix transformations embody mathematical changes to points within a coordinate syst… |
| Mesh | The mesh. The mesh element contains vertex and primitive information sufficient to describe basic… |
| NameArray | The name array. The Name_array element declares the storage for a homogenous array of Name string… |
| Node | The node. Nodes embody the hierarchical relationship of elements in the scene. |
| Nurbs | The NURBS. Describes a NURBS curve in 3D space. |
| NurbsSurface | The NURBS surface. Describes a NURBS surface in 3D space. |
| Orient | The orient. Describes the orientation of an object frame. The orientation is given by an arbitrar… |
| Origin | The origin. Describes the origin of an object frame. The origin is given by a position in 3D space. |
| Parabola | The parabola. |
| Parameter | The parameter. The parameter element declares parametric information regarding its parent element. |
| ParametricCurves | The parametric curves. Specifies how an edge is represented in a face’s parametric space. |
| Plane | The plane. Defines an infinite plane. |
| Polygons | The polygons. The polygons element provides the information needed to bind vertex attributes toge… |
| Polylist | The POLYLIST. The POLYLIST element provides the information needed to bind vertex attributes toge… |
| Primitives | The primitives. The primitives element represents primitive data for the primitive types. The pri… |
| PrimitivesWithHoles | The primitives with holes. Describes a primitives that contains one or more holes. |
| ProfileBridge | The profile bridge. Bridge COLLADA FX to an external FX framework such as NVIDIA’s CgFX or Micros… |
| ProfileCommon | The profile common. Opens a block of COMMON platform-specific data types and technique declarations. |
| ProfileCommonTechnique | The profile common technique. Holds a description of the textures, samplers, SHADERS, parameters,… |
| Render | The evaluate scene render. Describes one effect pass to evaluate a scene. |
| Rotate | The rotate. The rotate element contains an angle and a mathematical vector that represents the ax… |
| Scale | The scale. The scale element contains a mathematical vector that represents the relative proporti… |
| Scene | The scene. The scene embodies the entire set of information that can be visualized from the conte… |
| Shells | The shells. Describes the shells of a B-rep structure. A shell is the union of one or more faces…. |
| SidRefArray | The sid ref array. The SIDREF_array element declares the storage for a homogenous array of SID re… |
| Skew | The skew. The skew element contains an angle and two mathematical vectors that represent the axis… |
| Solids | The solids. This element defines all the solids used in the BREP structure |
| Source | The source. The source element declares a data repository that provides values according to the s… |
| Sphere | The sphere. Describes a sphere that is centered around its local origin. |
| Spline | The spline. The spline element contains control vertex information sufficient to describe basic s… |
| Surface | The surface. A surface defines the attributes of a surface element. With rotate and translate the… |
| SurfaceCurves | The surface curves. The curves in the parametric space of the surface on which they lie. |
| Surfaces | The surfaces. Contains all surfaces that are used in a B-rep structure. |
| SweptSurface | The swept surface. Describes a surface by extruding or revolving a curve. |
| TargetableFloat | The targetable float. The targetable_float_type element is used to represent elements which conta… |
| TargetableFloat3 | The target able float 3. |
| TargetableFloat4 | The target able float 4. |
| Technique | The technique. The technique element declares the information used to process some portion of the… |
| TechniqueBlinn | The technique BLINN. Produces a shaded surface with a BLINN BRDF approximation. |
| TechniqueCommon | The technique common. The technique common specifies the common method for accessing this source … |
| TechniqueConstant | The technique constant. Produces a constantly shaded surface that is independent of lighting. |
| TechniqueHint | The technique hint. Add a hint for a platform of which technique to use in this effect. |
| TechniqueLambert | The technique lambert. Produces a diffuse shaded surface that is independent of lighting. |
| TechniqueOverride | The technique override. Target specific techniques and passes inside a material rather than havin… |
| TechniquePhong | The technique PHONG. Produces a shaded surface where the specular reflection is shaded according … |
| TokenArray | The token array. The token_array_type element declares the storage for a homogenous array of toke… |
| Torus | The torus. Describes a torus in 3D space. |
| Translate | The translate. The translate element contains a mathematical vector that represents the distance … |
| Triangles | The triangles. The triangles element provides the information needed to bind vertex attributes to… |
| Trifans | The TRIFANS. The TRIFANS element provides the information needed to bind vertex attributes togeth… |
| Tristrips | The TRISTRIPS. The TRISTRIPS element provides the information needed to bind vertex attributes to… |
| Vertices | The vertices. The vertices element declares the attributes and identity of mesh-vertices. The ver… |
| VisualScene | The visual scene. The visual_scene element declares the base of the visual_scene hierarchy or sce… |
| Wires | The wires. Wires are a combination of one or more edges. A closed wire can limit a face. |