com.aspose.cad.fileformats.collada.fileparser.elements

com.aspose.cad.fileformats.collada.fileparser.elements package

It includes representations for geometry, materials, assets, and auxiliary data such as accessors, bindings, and arrays, enabling detailed manipulation of Collada structures. These types serve as building blocks for the Collada file parser within Aspose.CAD for Java.

Classes

NameDescription
AccessorThe accessor. The accessor element declares an access pattern to one of the array elements: FLOAT…
AltitudeThe altitude. Altitude is always given in meters. If the mode is “absolute”, then the value is in…
AssetThe COLLADA asset. The asset element defines asset management information regarding its parent el…
AssetUnitThe asset unit. The unit element contains descriptive information about unit of measure. It has a…
BindThe bind. The bind element binds values to effect parameters upon instantiation.
BindMaterialThe bind material. Bind a specific material to a piece of geometry, binding varying and uniform p…
BindVertexInputThe bind vertex input. The bind_vertex_input element binds vertex inputs to effect parameters upo…
BoolArrayThe boolean array. The BOOL_ARRAY element declares the storage for a homogenous array of boolean …
BrepThe BREP. Describes a boundary representation (BREP) structure.
CameraThe camera. Declares a view of the visual scene hierarchy or scene graph.
CameraOpticsThe camera optics. Represents the apparatus on a camera that projects the image onto the image se…
CameraOpticsTechniqueCommonThe camera optics technique common.
CameraOpticsTechniqueCommonOrthographicThe camera optics technique common orthographic. Describes the field of view of an orthographic c…
CameraOpticsTechniqueCommonPerspectiveThe camera optics technique common perspective. Describes the field of view of a perspective camera.
CircleThe circle.
ColladaThe COLLADA element declares the root of the document that comprises some of the content in the C…
ColladaElementThe base COLLADA element.
ConeThe cone. Describes a conical surface.
ContributorThe contributor. The contributor element defines authoring information for asset management.
ControlVerticesThe control vertices. It is used to describe the CVs of the spline.
ConvexMeshThe convex mesh. The definition of the convex_mesh element is identical to the mesh element with …
CoverageThe coverage. Specifies the location of the asset using the WGS84 coordinate system.
CurveThe curve.
CurvesThe curves. This element holds all the curves that are needed for the geometrical description of …
CylinderThe cylinder. Describes an unlimited cylindrical surface.
EdgesThe edges. Edges are limited by two vertices and have a curve for a geometric representation. The…
EffectThe effect. A self contained description of a SHADER effect.
EllipseThe ellipse.
EnumAltitudeModeThe altitude mode. The legal values for the mode attribute on the altitude element in a geographi…
EnumChoiceSweptTypeThe enumeration for choice swept type.
EnumFxOpaqueThe enumerator FX opaque.
EnumFxSamplerMagFilterThe enumeration FX sampler mag filter.
EnumFxSamplerMinFilterThe enumeration FX sampler min filter.
EnumFxSamplerMipFilterThe enumeration FX sampler MIP filter.
EnumFxSamplerWrapThe enumeration FX sampler wrap.
EnumNodeThe node type enumeration.
EnumUpAxisThe up axis enumeration. An enumerated type specifying the acceptable up-axis values.
EvaluateSceneThe evaluate scene. The evaluate_scene element declares information specifying how to evaluate th…
ExtraThe COLLADA asset extra. The extra element declares additional information regarding its parent e…
FacesThe faces. Faces are limited by one or more wires.
FloatArrayThe float array. The float_array element declares the storage for a homogenous array of floating …
FxCommonColorOrTextureThe FX common color or texture. A type that describes color attributes of fixed-function SHADER e…
FxCommonColorOrTextureColorThe FX common color or texture color. Contains four floating-point values describing the RGBA color.
FxCommonColorOrTextureParamThe FX common color or texture parameter. References a predefined parameter.
FxCommonColorOrTextureTextureThe FX common color or texture texture.
FxCommonFloatOrParameterThe FX common float or parameter. Describes the scalar attributes of fixed-function SHADER elements.
FxCommonFloatOrParameterFloatThe FX common float or parameter float. The value is represented by a literal floating-point scalar.
FxCommonFloatOrParameterParameterThe FX common float or parameter parameter. The value is represented by a reference to a previous…
FxCommonTransparentThe FX common transparent.
GeographicLocationThe geographic location. Specifies the location of the asset using the WGS84 coordinate system.
GeometryThe geometry. Geometry describes the visual shape and appearance of an object in the scene. The g…
HyperbolaThe hyperbola.
IdRefArrayThe id ref array. The IDREF_array element declares the storage for a homogenous array of ID refer…
InputLocalThe input local. The input_local_type element is used to represent inputs that can only reference…
InputLocalOffsetThe input local offset. The input_local_offset_type element is used to represent indexed inputs t…
InstanceCameraThe instance camera. The Instance Camera element instantiates an object described by a camera ele…
InstanceEffectThe instance effect.
InstanceGeometryThe instance geometry. The instance_geometry element declares the instantiation of a COLLADA geom…
InstanceImageThe instance image.
InstanceJointThe instance joint.
InstanceLightThe instance light. The instance_light element declares the instantiation of a COLLADA light reso…
InstanceMaterialGeometryThe instance material. The instance_material element declares the instantiation of a COLLADA mate…
InstanceMaterialRenderingThe instance material rendering. Instantiates a COLLADA material resource for a screen effect.
InstanceNodeThe instance node. The instance_node element declares the instantiation of a COLLADA node resource.
InstancePhysicsMaterialThe instance physics material.
InstanceVisualSceneThe instance Visual Scene.
InstanceWithExtraThe instance with extra. The instance_with_extra_type element is used for all generic instance el…
IntArrayThe integer array. The INT_ARRAY element declares the storage for a homogenous array of integer v…
LibraryCamerasThe library cameras. Provides a library in which to place camera elements.
LibraryEffectsThe library effects. The library_effects element declares a module of effect elements.
LibraryGeometriesThe library geometries. The library_geometries element declares a module of geometry elements.
LibraryMaterialsThe library materials. The library_materials element declares a module of material elements.
LibraryVisualScenesThe library of visual scenes. The library_visual_scenes element declares a module of visual_scene…
LineThe line.
LinesThe lines. The lines element provides the information needed to bind vertex attributes together a…
LinestripsThe LINESTRIPS. The linEStrips element provides the information needed to bind vertex attributes …
LookatThe look at. The look at element contains a position and orientation transformation suitable for …
MaterialThe material. Materials describe the visual appearance of a geometric object.
MatrixThe matrix. Matrix transformations embody mathematical changes to points within a coordinate syst…
MeshThe mesh. The mesh element contains vertex and primitive information sufficient to describe basic…
NameArrayThe name array. The Name_array element declares the storage for a homogenous array of Name string…
NodeThe node. Nodes embody the hierarchical relationship of elements in the scene.
NurbsThe NURBS. Describes a NURBS curve in 3D space.
NurbsSurfaceThe NURBS surface. Describes a NURBS surface in 3D space.
OrientThe orient. Describes the orientation of an object frame. The orientation is given by an arbitrar…
OriginThe origin. Describes the origin of an object frame. The origin is given by a position in 3D space.
ParabolaThe parabola.
ParameterThe parameter. The parameter element declares parametric information regarding its parent element.
ParametricCurvesThe parametric curves. Specifies how an edge is represented in a face’s parametric space.
PlaneThe plane. Defines an infinite plane.
PolygonsThe polygons. The polygons element provides the information needed to bind vertex attributes toge…
PolylistThe POLYLIST. The POLYLIST element provides the information needed to bind vertex attributes toge…
PrimitivesThe primitives. The primitives element represents primitive data for the primitive types. The pri…
PrimitivesWithHolesThe primitives with holes. Describes a primitives that contains one or more holes.
ProfileBridgeThe profile bridge. Bridge COLLADA FX to an external FX framework such as NVIDIA’s CgFX or Micros…
ProfileCommonThe profile common. Opens a block of COMMON platform-specific data types and technique declarations.
ProfileCommonTechniqueThe profile common technique. Holds a description of the textures, samplers, SHADERS, parameters,…
RenderThe evaluate scene render. Describes one effect pass to evaluate a scene.
RotateThe rotate. The rotate element contains an angle and a mathematical vector that represents the ax…
ScaleThe scale. The scale element contains a mathematical vector that represents the relative proporti…
SceneThe scene. The scene embodies the entire set of information that can be visualized from the conte…
ShellsThe shells. Describes the shells of a B-rep structure. A shell is the union of one or more faces….
SidRefArrayThe sid ref array. The SIDREF_array element declares the storage for a homogenous array of SID re…
SkewThe skew. The skew element contains an angle and two mathematical vectors that represent the axis…
SolidsThe solids. This element defines all the solids used in the BREP structure
SourceThe source. The source element declares a data repository that provides values according to the s…
SphereThe sphere. Describes a sphere that is centered around its local origin.
SplineThe spline. The spline element contains control vertex information sufficient to describe basic s…
SurfaceThe surface. A surface defines the attributes of a surface element. With rotate and translate the…
SurfaceCurvesThe surface curves. The curves in the parametric space of the surface on which they lie.
SurfacesThe surfaces. Contains all surfaces that are used in a B-rep structure.
SweptSurfaceThe swept surface. Describes a surface by extruding or revolving a curve.
TargetableFloatThe targetable float. The targetable_float_type element is used to represent elements which conta…
TargetableFloat3The target able float 3.
TargetableFloat4The target able float 4.
TechniqueThe technique. The technique element declares the information used to process some portion of the…
TechniqueBlinnThe technique BLINN. Produces a shaded surface with a BLINN BRDF approximation.
TechniqueCommonThe technique common. The technique common specifies the common method for accessing this source …
TechniqueConstantThe technique constant. Produces a constantly shaded surface that is independent of lighting.
TechniqueHintThe technique hint. Add a hint for a platform of which technique to use in this effect.
TechniqueLambertThe technique lambert. Produces a diffuse shaded surface that is independent of lighting.
TechniqueOverrideThe technique override. Target specific techniques and passes inside a material rather than havin…
TechniquePhongThe technique PHONG. Produces a shaded surface where the specular reflection is shaded according …
TokenArrayThe token array. The token_array_type element declares the storage for a homogenous array of toke…
TorusThe torus. Describes a torus in 3D space.
TranslateThe translate. The translate element contains a mathematical vector that represents the distance …
TrianglesThe triangles. The triangles element provides the information needed to bind vertex attributes to…
TrifansThe TRIFANS. The TRIFANS element provides the information needed to bind vertex attributes togeth…
TristripsThe TRISTRIPS. The TRISTRIPS element provides the information needed to bind vertex attributes to…
VerticesThe vertices. The vertices element declares the attributes and identity of mesh-vertices. The ver…
VisualSceneThe visual scene. The visual_scene element declares the base of the visual_scene hierarchy or sce…
WiresThe wires. Wires are a combination of one or more edges. A closed wire can limit a face.