Polygons class

The polygons. The polygons element provides the information needed to bind vertex attributes together and then organize those vertices into individual polygons. The polygons described can contain arbitrary numbers of vertices. These polygons may be self intersecting and may also contain holes.

public class Polygons : ColladaElement


Name Description
Polygons() The default constructor.


Name Description
Count { get; set; } Gets or sets the count. The count attribute indicates the number of polygon primitives. Required attribute.
Extra { get; set; } Gets or sets the extra.
Input { get; set; } Gets or sets the input. The input element may occur any number of times. This input is a local input with the offset and set attributes.
Items { get; set; } Gets or sets the items.
Material { get; set; } Gets or sets the material. The material attribute declares a symbol for a material. This symbol is bound to a material at the time of instantiation. If the material attribute is not specified then the lighting and shading results are application defined. Optional attribute.
Name { get; set; } Gets or sets the name. The name attribute is the text string name of this element. Optional attribute.

See Also