Struct SceneBuilderSchema2Settings

SceneBuilderSchema2Settings structure

Defines configurable options for converting SceneBuilder to GlbImage

public struct SceneBuilderSchema2Settings

Properties

NameDescription
static Default { get; }
static WithGpuInstancing { get; }
CompactVertexWeights { get; set; }if meshes have Skin Weights, defines the output vertex element format: - True: Short - False: Float
GpuMeshInstancingMinCount { get; set; }determines the mínimum number mesh instances required to enable Gpu mesh instancing.
MergeBuffers { get; set; }Merges all the Buffer objects into a single big buffer. Default value is TRUE.
UseStridedBuffers { get; set; }When true, meshes will be created using strided vertices when possible.

Remarks

Used by ToGltf2

See Also