Interface IGeometryTransform

IGeometryTransform interface

Interface for a vertex transform object

public interface IGeometryTransform

Properties

NameDescription
FlipFaces { get; }Gets a value indicating whether the triangles need to be flipped to render correctly.
Visible { get; }Gets a value indicating whether the current IGeometryTransform will render visible geometry.

Methods

NameDescription
TransformNormal(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8)
TransformPosition(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8)
TransformTangent(Vector4, IReadOnlyList<Vector3>, ref SparseWeight8)

See Also