Class RigidTransform

RigidTransform class

public class RigidTransform : MorphTransform, IGeometryTransform

Constructors

NameDescription
RigidTransform()The default constructor.
RigidTransform(Matrix4x4)
RigidTransform(Matrix4x4, SparseWeight8, bool)

Properties

NameDescription
AbsoluteMorphTargets { get; }Gets a value indicating whether morph target values are absolute, and not relative to the master value.
FlipFaces { get; }
MorphWeights { get; }Gets the current morph weights to use for morph target blending. COMPLEMENT_INDEX represents the index for the base geometry.
Visible { get; }
WorldMatrix { get; }

Methods

NameDescription
MorphColors(Vector4, IReadOnlyList<Vector4>)
MorphTexCoord(Vector2, IReadOnlyList<Vector2>)
TransformNormal(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8)
TransformPosition(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8)
TransformTangent(Vector4, IReadOnlyList<Vector3>, ref SparseWeight8)
Update(Matrix4x4)
Update(ref SparseWeight8, bool)

See Also