Class U3dImage

U3dImage class

U3D image

public class U3dImage : Image

Constructors

NameDescription
U3dImage()The default constructor.

Properties

NameDescription
virtual AnnotationService { get; }Gets the annotation service.
AuthorLineSet { get; }
AuthorMesh { get; }
BaseMesh { get; }
Bounds { get; }Gets the image bounds.
Container { get; }Gets the Image container.
virtual CustomProperties { get; }Gets or sets the custom properties.
DataStreamContainer { get; }Gets the object’s data stream.
override Depth { get; }Gets the depth.
Disposed { get; }Gets a value indicating whether this instance is disposed.
override Height { get; }Gets the image height.
override IsCached { get; }Determines whether image is cached
Palette { get; set; }Gets or sets the color palette.
Size { get; }Gets the image size.
virtual UnitlessDefaultUnitType { get; }Assumed unit type when UnitType is set to Unitless
virtual UnitType { get; }Gets current unit type.
virtual WatermarkGuardService { get; }
override Width { get; }Gets the image width.

Methods

NameDescription
override CacheData()
CanSave(ImageOptionsBase)Determines whether image can be saved to the specified file format represented by the passed save options.
Dispose()Disposes the current instance.
virtual GetStrings()Gets all string values from image.
Save()Saves the image data to the underlying stream.
Save(Stream)Saves the object’s data to the specified stream.
virtual Save(string)Saves the object’s data to the specified file location.
Save(Stream, ImageOptionsBase)Saves the image’s data to the specified stream in the specified file format according to save options.
virtual Save(string, bool)Saves the object’s data to the specified file location.
virtual Save(string, ImageOptionsBase)Saves the object’s data to the specified file location in the specified file format according to save options.
SaveAsync(Stream, ImageOptionsBase)Saves the image’s data to the specified stream in the specified file format according to save options.
virtual SaveAsync(string, ImageOptionsBase)Saves the object’s data to the specified file location in the specified file format according to save options.
virtual ThrowIfCantExportToCad(ImageOptionsBase, Exception)Throw exception if can`t export
UpdateImage(U3dBaseMesh, U3dAuthorMesh, U3dAuthorLineSet)

See Also