TechniquePhong class

TechniquePhong class

The technique PHONG. Produces a shaded surface where the specular reflection is shaded according the PHONG BRDF approximation.

Inheritance: TechniquePhongColladaElement

The TechniquePhong type exposes the following members:

Constructors

ConstructorDescription
initConstructs a new instance of TechniquePhong

Properties

PropertyDescription
emissionGets or sets the emission.
Declares the amount of light emitted from the surface of this object.
ambientGets or sets the ambient.
Declares the amount of ambient light emitted from the surface of this object.
diffuseGets or sets the diffuse.
Declares the amount of light diffusely reflected from the surface of this object.
specularGets or sets the specular.
Declares the color of light specular reflected from the surface of this object.
shininessGets or sets the shininess.
Declares the specular or roughness of the specular reflection lobe.
reflectiveGets or sets the reflective.
Declares the color of a perfect mirror reflection.
reflectivityGets or sets the reflectivity.
Declares the amount of perfect mirror reflection to be added to the reflected light as a value between 0.0 and 1.0.
transparentGets or sets the transparent.
Declares the color of perfectly refracted light.
transparencyGets or sets the transparency.
Declares the amount of perfectly refracted light added to the reflected color as a scalar value between 0.0 and 1.0.
index_of_refractionGets or sets the index of refraction.
Declares the index of refraction for perfectly refracted light as a single scalar index.

See Also