Gets and sets the lighting type which is to be applied to the scene of the shape.
Default value is LightRigType.ThreePoint.
The value of the property is LightRigType integer constant.
Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape.
Default value is PresetMaterialType.WarmMatte.
The value of the property is PresetMaterialType integer constant.
public int getSurfaceMaterialType() / public void setSurfaceMaterialType(int value)
Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape.
Default value is PresetMaterialType.WarmMatte.
The value of the property is PresetMaterialType integer constant.
getSurfaceLightingType/setSurfaceLightingType
public int getSurfaceLightingType() / public void setSurfaceLightingType(int value)
Gets and sets the lighting type which is to be applied to the scene of the shape.
Default value is LightRigType.ThreePoint.
The value of the property is LightRigType integer constant.
getLightingAngle/setLightingAngle
public double getLightingAngle() / public void setLightingAngle(double value)
Gets and sets the lighting angle. Range from 0 to 359.9 degrees.