Format3D
Format3D class
This class specifies the 3D shape properties for a chart element or shape.
Methods
| Name | Description |
|---|---|
| getLightingAngle() | Gets and sets the lighting angle. Range from 0 to 359.9 degrees. |
| getSurfaceLightingType() | Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoi |
| getSurfaceMaterialType() | Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shap |
| getTopBevel() | Gets the Bevel object that holds the properties associated with defining a bevel on the top or front face of a shape. |
| hasTopBevelData() | Indicates if the shape has top bevel data. |
| setLightingAngle() | Gets and sets the lighting angle. Range from 0 to 359.9 degrees. |
| setSurfaceLightingType() | Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoi |
| setSurfaceMaterialType() | Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shap |
getLightingAngle()
Gets and sets the lighting angle. Range from 0 to 359.9 degrees.
getSurfaceLightingType()
Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoint. The value of the property is LightRigType integer constant.
getSurfaceMaterialType()
Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape. Default value is PresetMaterialType.WarmMatte. The value of the property is PresetMaterialType integer constant.
getTopBevel()
Gets the Bevel object that holds the properties associated with defining a bevel on the top or front face of a shape.
hasTopBevelData()
Indicates if the shape has top bevel data.
Returns: boolean — boolean
setLightingAngle()
Gets and sets the lighting angle. Range from 0 to 359.9 degrees.
setSurfaceLightingType()
Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoint. The value of the property is LightRigType integer constant.
setSurfaceMaterialType()
Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape. Default value is PresetMaterialType.WarmMatte. The value of the property is PresetMaterialType integer constant.