Format3D

Format3D class

This class specifies the 3D shape properties for a chart element or shape.

Methods

NameDescription
getLightingAngle()Gets and sets the lighting angle. Range from 0 to 359.9 degrees.
getSurfaceLightingType()Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoi
getSurfaceMaterialType()Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shap
getTopBevel()Gets the Bevel object that holds the properties associated with defining a bevel on the top or front face of a shape.
hasTopBevelData()Indicates if the shape has top bevel data.
setLightingAngle()Gets and sets the lighting angle. Range from 0 to 359.9 degrees.
setSurfaceLightingType()Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoi
setSurfaceMaterialType()Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shap

getLightingAngle()

Gets and sets the lighting angle. Range from 0 to 359.9 degrees.

getSurfaceLightingType()

Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoint. The value of the property is LightRigType integer constant.

getSurfaceMaterialType()

Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape. Default value is PresetMaterialType.WarmMatte. The value of the property is PresetMaterialType integer constant.

getTopBevel()

Gets the Bevel object that holds the properties associated with defining a bevel on the top or front face of a shape.

hasTopBevelData()

Indicates if the shape has top bevel data.

Returns: boolean — boolean

setLightingAngle()

Gets and sets the lighting angle. Range from 0 to 359.9 degrees.

setSurfaceLightingType()

Gets and sets the lighting type which is to be applied to the scene of the shape. Default value is LightRigType.ThreePoint. The value of the property is LightRigType integer constant.

setSurfaceMaterialType()

Gets and sets the material type which is combined with the lighting properties to give the final look and feel of a shape. Default value is PresetMaterialType.WarmMatte. The value of the property is PresetMaterialType integer constant.