**Inheritance:**
java.lang.Object, com.aspose.ms.System.ValueType, com.aspose.ms.System.Enum
```
public final class RotateFlipType extends System.Enum
```

Specifies the direction of an image's rotation and the axis used to flip the image.
## Fields

| Field | Description |
| --- | --- |
| [RotateNoneFlipNone](#RotateNoneFlipNone) | Specifies no rotation and no flipping. |
| [Rotate90FlipNone](#Rotate90FlipNone) | Specifies a 90-degree rotation without flipping. |
| [Rotate180FlipNone](#Rotate180FlipNone) | Specifies a 180-degree rotation without flipping. |
| [Rotate270FlipNone](#Rotate270FlipNone) | Specifies a 270-degree rotation without flipping. |
| [RotateNoneFlipX](#RotateNoneFlipX) | Specifies no rotation followed by a horizontal flip. |
| [Rotate90FlipX](#Rotate90FlipX) | Specifies a 90-degree rotation followed by a horizontal flip. |
| [Rotate180FlipX](#Rotate180FlipX) | Specifies a 180-degree rotation followed by a horizontal flip. |
| [Rotate270FlipX](#Rotate270FlipX) | Specifies a 270-degree rotation followed by a horizontal flip. |
| [RotateNoneFlipY](#RotateNoneFlipY) | Specifies no rotation followed by a vertical flip. |
| [Rotate90FlipY](#Rotate90FlipY) | Specifies a 90-degree rotation followed by a vertical flip. |
| [Rotate180FlipY](#Rotate180FlipY) | Specifies a 180-degree rotation followed by a vertical flip. |
| [Rotate270FlipY](#Rotate270FlipY) | Specifies a 270-degree rotation followed by a vertical flip. |
| [RotateNoneFlipXY](#RotateNoneFlipXY) | Specifies no rotation followed by a horizontal and vertical flip. |
| [Rotate90FlipXY](#Rotate90FlipXY) | Specifies a 90-degree rotation followed by a horizontal and vertical flip. |
| [Rotate180FlipXY](#Rotate180FlipXY) | Specifies a 180-degree rotation followed by a horizontal and vertical flip. |
| [Rotate270FlipXY](#Rotate270FlipXY) | Specifies a 270-degree rotation followed by a horizontal and vertical flip. |
### RotateNoneFlipNone {#RotateNoneFlipNone}
```
public static final int RotateNoneFlipNone
```


Specifies no rotation and no flipping.

### Rotate90FlipNone {#Rotate90FlipNone}
```
public static final int Rotate90FlipNone
```


Specifies a 90-degree rotation without flipping.

### Rotate180FlipNone {#Rotate180FlipNone}
```
public static final int Rotate180FlipNone
```


Specifies a 180-degree rotation without flipping.

### Rotate270FlipNone {#Rotate270FlipNone}
```
public static final int Rotate270FlipNone
```


Specifies a 270-degree rotation without flipping.

### RotateNoneFlipX {#RotateNoneFlipX}
```
public static final int RotateNoneFlipX
```


Specifies no rotation followed by a horizontal flip.

### Rotate90FlipX {#Rotate90FlipX}
```
public static final int Rotate90FlipX
```


Specifies a 90-degree rotation followed by a horizontal flip.

### Rotate180FlipX {#Rotate180FlipX}
```
public static final int Rotate180FlipX
```


Specifies a 180-degree rotation followed by a horizontal flip.

### Rotate270FlipX {#Rotate270FlipX}
```
public static final int Rotate270FlipX
```


Specifies a 270-degree rotation followed by a horizontal flip.

### RotateNoneFlipY {#RotateNoneFlipY}
```
public static final int RotateNoneFlipY
```


Specifies no rotation followed by a vertical flip.

### Rotate90FlipY {#Rotate90FlipY}
```
public static final int Rotate90FlipY
```


Specifies a 90-degree rotation followed by a vertical flip.

### Rotate180FlipY {#Rotate180FlipY}
```
public static final int Rotate180FlipY
```


Specifies a 180-degree rotation followed by a vertical flip.

### Rotate270FlipY {#Rotate270FlipY}
```
public static final int Rotate270FlipY
```


Specifies a 270-degree rotation followed by a vertical flip.

### RotateNoneFlipXY {#RotateNoneFlipXY}
```
public static final int RotateNoneFlipXY
```


Specifies no rotation followed by a horizontal and vertical flip.

### Rotate90FlipXY {#Rotate90FlipXY}
```
public static final int Rotate90FlipXY
```


Specifies a 90-degree rotation followed by a horizontal and vertical flip.

### Rotate180FlipXY {#Rotate180FlipXY}
```
public static final int Rotate180FlipXY
```


Specifies a 180-degree rotation followed by a horizontal and vertical flip.

### Rotate270FlipXY {#Rotate270FlipXY}
```
public static final int Rotate270FlipXY
```


Specifies a 270-degree rotation followed by a horizontal and vertical flip.

