## Intersect(RectangleF) {#intersect_2}

更新这个Region到自身与指定 的交点RectangleF结构.

```csharp
public void Intersect(RectangleF rect)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| rect | RectangleF | 这RectangleF与此相交的结构Region. |

### 也可以看看

* struct [RectangleF](../../rectanglef)
* class [Region](../../region)
* 命名空间 [System.Drawing](../../region)
* 部件 [Aspose.Drawing](../../../)

---

## Intersect(Rectangle) {#intersect_1}

更新这个Region到自身与指定的交点Rectangle结构.

```csharp
public void Intersect(Rectangle rect)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| rect | Rectangle | 这Rectangle与此相交的结构Region. |

### 也可以看看

* struct [Rectangle](../../rectangle)
* class [Region](../../region)
* 命名空间 [System.Drawing](../../region)
* 部件 [Aspose.Drawing](../../../)

---

## Intersect(GraphicsPath) {#intersect}

更新这个Region到自身与指定的交点GraphicsPath.

```csharp
public void Intersect(GraphicsPath path)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| path | GraphicsPath | 这GraphicsPath与此相交Region. |

### 也可以看看

* class [GraphicsPath](../../../system.drawing.drawing2d/graphicspath)
* class [Region](../../region)
* 命名空间 [System.Drawing](../../region)
* 部件 [Aspose.Drawing](../../../)

---

## Intersect(Region) {#intersect_3}

更新这个Region到自身与指定的交点Region.

```csharp
public void Intersect(Region region)
```

| 范围 | 类型 | 描述 |
| --- | --- | --- |
| region | Region | 这Region与此相交Region. |

### 也可以看看

* class [Region](../../region)
* 命名空间 [System.Drawing](../../region)
* 部件 [Aspose.Drawing](../../../)

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