## TransformationMatrix::Transform method


Transforms x and y with the transformation matrix: x1 = A*x + C*y + TX; y1 = B*x + D*y + TY.

```cpp
void Aspose::Font::TransformationMatrix::Transform(double x, double y, double &x1, double &y1)
```


| Parameter | Type | Description |
| --- | --- | --- |
| x | double | Original x coordinate. |
| y | double | Original y coordinate. |
| x1 | double\& | Transformed x coordinate. |
| y1 | double\& | Transformed y coordinate. |

## See Also

* Class [TransformationMatrix](../)
* Namespace [Aspose::Font](../../)
* Library [Aspose.Font for C++](../../../)
