System::Threading::Mutex class
Contents
[
Hide
]Mutex class
Mutex implemnetation. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.
class Mutex : public System::Threading::WaitHandle
Methods
Method | Description |
---|---|
Mutex() | RTTI information. |
Mutex(bool) | Constructor. |
Mutex(bool, const String&) | Constructor. |
ReleaseMutex() | Releases the mutex. |
static Remove(const String&) | Erases a named mutex from the system. |
virtual Reset() | Resets mutex state. Not implemented. |
virtual Set() | Set mutex to signalled state. Not implemented. |
WaitOne() override | Locks mutex. Performs unlimited waiting if neccessary. |
WaitOne(int) override | Locks mutex. Performs waiting if neccessary. |
WaitOne(TimeSpan) override | Locks mutex. Performs waiting if neccessary. |
Fields
Field | Description |
---|---|
static WaitTimeout | Special value to be returned by the function otherwise returning index of signalled object in array, if timeout exceeds and nothing signals. |
Remarks
#include "system/threading/mutex.h"
#include "system/threading/thread.h"
#include "system/console.h"
#include "system/convert.h"
#include "system/smart_ptr.h"
#include "system/string.h"
int main()
{
auto mutex = System::MakeObject<System::Threading::Mutex>();
System::String str;
const int THREADS_COUNT = 3;
std::vector<System::SharedPtr<System::Threading::Thread>> threads;
threads.reserve(THREADS_COUNT);
for (auto i = 0; i < THREADS_COUNT; ++i)
{
threads.push_back(System::MakeObject<System::Threading::Thread>([&mutex, &str]()
{
mutex->WaitOne();
str += u"Thread " + System::Convert::ToString(System::Threading::Thread::GetCurrentThreadId()) + u" started." + System::Environment::get_NewLine();
System::Threading::Thread::Sleep(200);
str += u"Thread " + System::Convert::ToString(System::Threading::Thread::GetCurrentThreadId()) + u" ended." + System::Environment::get_NewLine();
mutex->ReleaseMutex();
}));
threads[i]->Start();
}
System::Threading::Thread::Sleep(700);
System::Console::WriteLine(str);
return 0;
}
/*
This code example produces the following output:
Thread 1 started.
Thread 1 ended.
Thread 2 started.
Thread 2 ended.
Thread 3 started.
Thread 3 ended.
*/
See Also
- Class WaitHandle
- Namespace System::Threading
- Library Aspose.Font for C++