## TextureBrush::MultiplyTransform method


将当前对象的变换矩阵乘以指定的矩阵。

```cpp
void System::Drawing::TextureBrush::MultiplyTransform(const SharedPtr<Drawing2D::Matrix> &matrix, Drawing2D::MatrixOrder order=Drawing2D::MatrixOrder::Prepend)
```


| 参数 | 类型 | 描述 |
| --- | --- | --- |
| 矩阵 | const SharedPtr\<Drawing2D::Matrix\>\& | 用于乘以当前对象的变换矩阵的矩阵 |
| 顺序 | Drawing2D::MatrixOrder | 指定操作的顺序 |

## 另见

* Typedef [SharedPtr](../../../system/sharedptr/)
* Class [Matrix](../../../system.drawing.drawing2d/matrix/)
* Enum [MatrixOrder](../../../system.drawing.drawing2d/matrixorder/)
* Class [TextureBrush](../)
* Namespace [System::Drawing](../../)
* Library [Aspose.Font for C++](../../../)
