PathResource

PathResource class

Represents Photoshop Path Resource.

public class PathResource

Constructors

Name Description
PathResource() The default constructor.

Properties

Name Description
BlockId { get; set; } Gets or sets the block identifier.
Name { get; set; } Gets or sets the name.
Records { get; set; } Gets or sets the records.

Examples

Transfer Clipping Paths during export from TIFF to PSD image.

[C#]

using (var image = Image.Load("Sample.tif"))
{
    image.Save("SampleWithPaths.psd", new PsdOptions());
}

The following example shows how to create Clipping Path in TIFF image. In order to do that you need to create an instance of PathResource class. The following code demonstrates the way how you can create an empty path in TIFF image.

[C#]

var options = new TiffOptions(TiffExpectedFormat.Default);
var frame = new TiffFrame(options, 800, 600);

using (var image = new TiffImage(frame))
{
    image.ActiveFrame.PathResources = new List<PathResource>
    {
        new PathResource
        {
            BlockId = 2000,
            Name = "My Clipping Path",
            Records = new List<VectorPathRecord>()
        }
    };

    image.Save("ImageWithEmptyPath.tiff");
}

Create Graphics Path from Path Resources in TIFF image.

[C#]

using (var image = (TiffImage)Image.Load("Bottle.tif"))
{
    // Create the GraphicsPath using PathResources from TIFF image
    var graphicsPath = PathResourceConverter.ToGraphicsPath(image.ActiveFrame.PathResources.ToArray(), image.ActiveFrame.Size);
    var graphics = new Graphics(image);

    // Draw red line and save the image
    graphics.DrawPath(new Pen(Color.Red, 10), graphicsPath);
    image.Save("BottleWithRedBorder.tif");
}

Create Path Resources using Graphics Path.

[C#]

static void Main(string[] args)
{
    using (var image = (TiffImage)Image.Load("Bottle.tif"))
    {
        // Create rectangular Figure for GraphicsPath
        var figure = new Figure();
        figure.AddShape(CreateBezierShape(100f, 100f, 500f, 100f, 500f, 1000f, 100f, 1000f));

        // Create GraphicsPath using our Figure
        var graphicsPath = new GraphicsPath();
        graphicsPath.AddFigure(figure);

        // Set PathResources using GraphicsPath
        var pathResouze = PathResourceConverter.FromGraphicsPath(graphicsPath, image.Size);
        image.ActiveFrame.PathResources = new List<PathResource>(pathResouze);

        // Save the image
        image.Save("BottleWithRectanglePath.tif");
    }
}

private static BezierShape CreateBezierShape(params float[] coordinates)
{
    var bezierPoints = CoordinatesToBezierPoints(coordinates).ToArray();
    return new BezierShape(bezierPoints, true);
}

private static IEnumerable<PointF> CoordinatesToBezierPoints(float[] coordinates)
{
    for (var coordinateIndex = 0; coordinateIndex < coordinates.Length; coordinateIndex += 2)
        for (var index = 0; index < 3; index++)
            yield return new PointF(coordinates[coordinateIndex], coordinates[coordinateIndex + 1]);
}

Create Clipping Path manually.

[C#]

static void Main()
{
    using (var image = (TiffImage)Image.Load("Sample.tif"))
    {
        image.ActiveFrame.PathResources = new List<PathResource> { new PathResource
        {
            BlockId = 2000,                                                          // Block Id according to Photoshop specification
            Name = "My Clipping Path",                                               // Path name
            Records = CreateRecords(0.2f, 0.2f, 0.8f, 0.2f, 0.8f, 0.8f, 0.2f, 0.8f)  // Create path records using coordinates
        }};

        image.Save("ImageWithPath.tif");
    }
}

private static List<VectorPathRecord> CreateRecords(params float[] coordinates)
{
    var records = CreateBezierRecords(coordinates);                                  // Create Bezier records using coordinates

    records.Insert(0, new LengthRecord                                               // LengthRecord required by Photoshop specification
    {
        IsOpen = false,                                                              // Lets create closed path
        RecordCount = (ushort)records.Count                                          // Record count in the path
    });

    return records;
}

private static List<VectorPathRecord> CreateBezierRecords(float[] coordinates)
{
    return CoordinatesToPoints(coordinates)
        .Select(CreateBezierRecord)
        .ToList();
}

private static IEnumerable<PointF> CoordinatesToPoints(float[] coordinates)
{
    for (var index = 0; index < coordinates.Length; index += 2)
        yield return new PointF(coordinates[index], coordinates[index + 1]);
}

private static VectorPathRecord CreateBezierRecord(PointF point)
{
    return new BezierKnotRecord { PathPoints = new[] { point, point, point } };
}

See Also