TextRenderingHint

TextRenderingHint enumeration

Specifies the quality of text rendering.

public enum TextRenderingHint

Values

Name Value Description
SystemDefault 0 Each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font-smoothing settings the user has selected for the system.
SingleBitPerPixelGridFit 1 Each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.
SingleBitPerPixel 2 Each character is drawn using its glyph bitmap. Hinting is not used.
AntiAliasGridFit 3 Each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.
AntiAlias 4 Each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.
ClearTypeGridFit 5 Each character is drawn using its glyph ClearType bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.

See Also