Class ObjSaveOptions
Contents
[
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]ObjSaveOptions class
Save options for wavefront obj file
public class ObjSaveOptions : SaveOptions
Constructors
Name | Description |
---|---|
ObjSaveOptions() | Constructor of ObjSaveOptions |
Properties
Name | Description |
---|---|
ApplyUnitScale { get; set; } | Apply UnitScaleFactor to the mesh. Default value is false. |
AxisSystem { get; set; } | Gets or sets the axis system in the exported file. |
EnableMaterials { get; set; } | Gets or sets whether import/export materials for each object |
Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig .) |
ExportTextures { get; set; } | Try to copy textures used in scene to output directory.(Inherited from SaveOptions .) |
FileFormat { get; } | Gets the file format that specified in current Save/Load option.(Inherited from IOConfig .) |
FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig .) |
FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig .) |
FlipCoordinateSystem { get; set; } | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. |
LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig .) |
PointCloud { get; set; } | Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false |
SerializeW { get; set; } | Gets or sets whether serialize W component in model’s vertex position. |
Verbose { get; set; } | Gets or sets whether generate comments for each section |
See Also
- class SaveOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D