Class PatternFillSettings

PatternFillSettings class

Pattern fill effect settings

public class PatternFillSettings : BaseFillSettings, IPatternFillSettings

Constructors

NameDescription
PatternFillSettings()The default constructor.

Properties

NameDescription
AlignWithLayer { get; set; }Gets or sets a value indicating whether [link with layer].
Angle { get; set; }Gets or sets the angle.
Color { get; set; }Gets or sets the color.
override FillType { get; }The fill type
HorizontalOffset { get; set; }Gets or sets the horizontal offset.
Linked { get; set; }Gets or sets a value indicating whether this PatternFillSettings is linked.
PatternData { get; set; }Gets or sets the pattern data.
PatternHeight { get; set; }Gets or sets the height of the pattern.
PatternId { get; set; }Gets or sets the pattern identifier.
PatternName { get; set; }Gets or sets the name of the pattern.
PatternWidth { get; set; }Gets or sets the width of the pattern.
PointType { get; set; }Gets or sets the type of the point.
Scale { get; set; }Gets or sets the scale.
VerticalOffset { get; set; }Gets or sets the vertical offset.

Methods

NameDescription
static GenerateLfx2ResourceNodes(string, Color, string, string, double, bool, PointF)Generates the LFX2 resource nodes.

Examples

The following code demonstrates the support of the Fill Layer Pattern editing.

[C#]

string sourceFileName = "PatternFillLayer.psd";
string exportPath = "PatternFillLayer_Edited.psd";
double tolerance = 0.0001;
var im = (PsdImage)Image.Load(sourceFileName);
using (im)
{
    foreach (var layer in im.Layers)
    {
        if (layer is FillLayer)
        {
            FillLayer fillLayer = (FillLayer)layer;
            PatternFillSettings fillSettings = (PatternFillSettings)fillLayer.FillSettings;

            if (fillSettings.HorizontalOffset != -46 ||
                fillSettings.VerticalOffset != -45 ||
                fillSettings.PatternId != "a6818df2-7532-494e-9615-8fdd6b7f38e5".ToUpperInvariant() ||
                fillSettings.PatternName != "$$$/Presets/Patterns/OpticalSquares=Optical Squares" ||
                fillSettings.AlignWithLayer != true ||
                fillSettings.Linked != true ||
                fillSettings.PatternHeight != 64 ||
                fillSettings.PatternWidth != 64 ||
                fillSettings.PatternData.Length != 4096 ||
                Math.Abs(fillSettings.Scale - 50) > tolerance)
            {
                throw new Exception("PSD Image was read wrong");
            }

            // Editing 
            fillSettings.Scale = 300;
            fillSettings.HorizontalOffset = 2;
            fillSettings.VerticalOffset = -20;
            fillSettings.PatternData = new int[]
            {
                Color.Red.ToArgb(), Color.Blue.ToArgb(),  Color.Blue.ToArgb(),
                Color.Blue.ToArgb(), Color.Red.ToArgb(),  Color.Blue.ToArgb(),
                Color.Blue.ToArgb(), Color.Blue.ToArgb(),  Color.Red.ToArgb()
            };
            fillSettings.PatternHeight = 3;
            fillSettings.PatternWidth = 3;
            fillSettings.AlignWithLayer = false;
            fillSettings.Linked = false;
            fillSettings.PatternId = Guid.NewGuid().ToString();
            fillLayer.Update();
            break;
        }
    }
    im.Save(exportPath);
}

The following code demonstrates support of the stroke effect layer with fill type - Pattern.

[C#]

void AssertAreEqual(object expected, object actual, string message = null)
{
    if (expected is Array && actual is Array)
    {
        Array array1 = (Array)expected;
        Array array2 = (Array)actual;
        AssertAreEqual(array1.Length, array2.Length);

        for (int i = 0; i < array1.Length; i++)
        {
            AssertAreEqual(array1.GetValue(i), array2.GetValue(i));
        }
        return;
    }

    if (!object.Equals(expected, actual))
    {
        throw new FormatException(message ?? "Objects are not equal.");
    }
}

string sourceFileName = "Stroke.psd";
string exportPath = "StrokePatternChanged.psd";

var loadOptions = new PsdLoadOptions()
{
    LoadEffectsResource = true
};

// Preparing new data
var newPattern = new int[]
{
    Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(), Color.Aqua.ToArgb(),
    Color.Aqua.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(), Color.Aqua.ToArgb(),
    Color.Aqua.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(), Color.Aqua.ToArgb(),
    Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(), Color.Aqua.ToArgb(),
};

var newPatternBounds = new Rectangle(0, 0, 4, 4);
var guid = Guid.NewGuid();

using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
    var patternStroke = (StrokeEffect)im.Layers[3].BlendingOptions.Effects[0];

    AssertAreEqual(BlendMode.Normal, patternStroke.BlendMode);
    AssertAreEqual((byte)255, patternStroke.Opacity);
    AssertAreEqual(true, patternStroke.IsVisible);

    var fillSettings = (PatternFillSettings)patternStroke.FillSettings;
    AssertAreEqual(FillType.Pattern, fillSettings.FillType);

    patternStroke.Opacity = 127;
    patternStroke.BlendMode = BlendMode.Color;

    PattResource resource;
    foreach (var globalLayerResource in im.GlobalLayerResources)
    {
        if (globalLayerResource is PattResource)
        {
            resource = (PattResource)globalLayerResource;
            resource.Patterns[0].PatternId = guid.ToString();
            resource.Patterns[0].Name = "$$$/Presets/Patterns/HorizontalLine1=Horizontal Line 9\0";

            resource.Patterns[0].SetPattern(newPattern, newPatternBounds);
        }
    }

    ((PatternFillSettings)patternStroke.FillSettings).PatternName = "$$$/Presets/Patterns/HorizontalLine1=Horizontal Line 9\0";

    ((PatternFillSettings)patternStroke.FillSettings).PatternId = guid.ToString() + "\0";
    im.Save(exportPath);
}

// Test file after edit
using (var im = (PsdImage)Image.Load(exportPath, loadOptions))
{
    var patternStroke = (StrokeEffect)im.Layers[3].BlendingOptions.Effects[0];

    PattResource resource = null;
    foreach (var globalLayerResource in im.GlobalLayerResources)
    {
        if (globalLayerResource is PattResource)
        {
            resource = (PattResource)globalLayerResource;
        }
    }

    if (resource == null)
    {
        throw new Exception("PattResource not found");
    }

    // Check the pattern data
    AssertAreEqual(newPattern, resource.Patterns[0].PatternData);
    AssertAreEqual(newPatternBounds, new Rectangle(0, 0, resource.Patterns[0].Width, resource.Patterns[0].Height));
    AssertAreEqual(guid.ToString().ToUpperInvariant(), resource.Patterns[0].PatternId);

    AssertAreEqual(BlendMode.Color, patternStroke.BlendMode);
    AssertAreEqual((byte)127, patternStroke.Opacity);
    AssertAreEqual(true, patternStroke.IsVisible);

    var fillSettings = (PatternFillSettings)patternStroke.FillSettings;

    AssertAreEqual(FillType.Pattern, fillSettings.FillType);
}

See Also