System::Drawing::Drawing2D::Matrix class
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]Matrix class
Represents a 3x3 matrix that defines transform operations. Objects of this class should only be allocated using System::MakeObject() function. Never create instance of this type on stack or using operator new, as it will result in runtime errors and/or assertion faults. Always wrap this class into System::SmartPtr pointer and use this pointer to pass it to functions as argument.
class Matrix : public System::Object
Methods
Method | Description |
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Clone() const | Creates a copy of the current object. |
Dispose() | Releases all operating system resources acquired by the current object. |
Equals(ptr) override | Tests whether the specified object is a Matrix and is identical to this object. |
get_Elements() const | Returns an arry containing the elements of the matrix in the following order: m11, m12, m21, m22, dx, dy. |
get_IsIdentity() const | Determines if the matrix represented by the current object is an identity matrix. |
get_IsInvertible() const | Determines if the matrix represented by the current object is invertible. |
get_OffsetX() const | Returns the X translation value of the matrix represented by the current object. |
get_OffsetY() const | Returns the Y translation value of the matrix represented by the current object. |
Invert() | Inverts the matrix represented by the current object. |
Matrix() | Constructs a new instance of Matrix class that represents an identity matrix. |
Matrix(float, float, float, float, float, float) | Constructs a new instance of Matrix class and initializes it with the specified values. |
Matrix(const Rectangle&, const ArrayPtr<Point>&) | Constructs a new instance of the Matrix class to the geometric transform defined by the specified rectangle and array of points. |
Matrix(const RectangleF&, const ArrayPtr<PointF>&) | Constructs a new instance of the Matrix class to the geometric transform defined by the specified rectangle and array of points. |
Multiply(const SharedPtr<Matrix>&) | Multiplies the matrix represented by the current object by the specified matrix. |
Multiply(const SharedPtr<Matrix>&, MatrixOrder) | Multiplies the matrix represented by the current object by the specified matrix. |
Reset() | Resets the matrix represented by the current object so that it becomes an identity matrix. |
Rotate(float) | Rotates the matrix represented by the current object clockwise by the specified angle. |
Rotate(float, MatrixOrder) | Rotates the matrix represented by the current object clockwise around the origin by the specified angle. |
RotateAt(float, const PointF&) | Rotates the matrix represented by the current object clockwise around the specified point by the specified angle. |
RotateAt(float, const PointF&, MatrixOrder) | Rotates the matrix represented by the current object clockwise around the specified point by the specified angle. |
Scale(float, float) | Applies the specified scale vector to the matrix represented by the current object. |
Scale(float, float, MatrixOrder) | Applies the specified scale vector to the matrix represented by the current object. |
Shear(float, float) | Applies the specified shear vector to the matrix represented by the current object. |
Shear(float, float, MatrixOrder) | Applies the specified shear vector to the matrix represented by the current object. |
TransformPoints(const ArrayPtr<Point>&) | Applies the geometric transformation defined by the matrix represented by the current object to the specified points. |
TransformPoints(const System::Details::ArrayView<Point>&) | Applies the geometric transformation defined by the matrix represented by the current object to the specified points. |
TransformPoints(const ArrayPtr<PointF>&) | Applies the geometric transformation defined by the matrix represented by the current object to the specified points. |
TransformPoints(const System::Details::ArrayView<PointF>&) | Applies the geometric transformation defined by the matrix represented by the current object to the specified points. |
TransformVectors(const ArrayPtr<Point>&) | Applies only the scale and rotate components of the matrix represented by the current object to the specified points. |
TransformVectors(const System::Details::ArrayView<Point>&) | Applies only the scale and rotate components of the matrix represented by the current object to the specified points. |
TransformVectors(const ArrayPtr<PointF>&) | Applies only the scale and rotate components of the matrix represented by the current object to the specified points. |
TransformVectors(const System::Details::ArrayView<PointF>&) | Applies only the scale and rotate components of the matrix represented by the current object to the specified points. |
Translate(float, float) | Applies the specified translate vector to the matrix represented by the current object. |
Translate(float, float, MatrixOrder) | Applies the specified translate vector to the matrix represented by the current object. |
VectorTransformPoints(const ArrayPtr<Point>&) | Multiplies each vector in an array by the matrix represented by the current object. |
VectorTransformPoints(const System::Details::ArrayView<Point>&) | Multiplies each vector in an array by the matrix represented by the current object. |
virtual ~Matrix() | Destructor. |
See Also
- Class Object
- Namespace System::Drawing::Drawing2D
- Library Aspose.Page for C++