RenderingOptions class

Represents rendering options.

public sealed class RenderingOptions


Name Description
RenderingOptions() The default constructor.


Name Description
BarcodeOptimization { get; set; } Gets or sets barcode optimization mode.
ConvertFontsToUnicodeTTF { get; set; } Indicates that all fonts will be converted to TTF unicode versions. That is useful for compatibility reasons and to optimize font usage, cause every new TTF font will have not all the symbols from source font, but only symbols which are used in text.
DefaultFontName { get; set; } Gets/sets the default name of font used to substitute of missing fonts.
HeightExtraUnits { get; set; } Gets or sets a value used to increase or decrease the width of rectangle for AppendRectangle operator.
IgnoreResourceFontErrors { get; set; } Gets or sets indication that errors related to absence of font will be ignored. true - means that errors of absence of font will be ignored. Text segments that refer to incorrect resources will be skipped during processing. false by default
InterpolationHighQuality { get; set; } Gets or sets hiqh quality mode for interpolation.
MaxFontsCacheSize { get; set; } Maximum count of fonts in fonts cache. Default value is 10.
MaxSymbolsCacheSize { get; set; } Maximum count of symbols in symbol cache. Default value is 100.
OptimizeDimensions { get; set; } Gets or sets optimize dimensions mode.
ScaleImagesToFitPageWidth { get; set; } Gets or sets a values used to scale all images on the page to fit page’s width.
SystemFontsNativeRendering { get; set; } Gets or sets a mode where system fonts are rendered natively.
UseFontHinting { get; set; } Usage of this flag turn on font hinting mechanism. Font hinting is the use of mathematical instructions to adjust the display of an outline font. In some cases turning this flag on may solve problems with text legibility. At current moment usage of this flag could give effect only for TTF fonts, if these fonts are used in source document.
UseNewImagingEngine { get; set; } Gets or sets a flag determines whether new imaging engine is used or not.
WidthExtraUnits { get; set; } Gets or sets a value used to increase or decrease the width of rectangle for AppendRectangle operator.

See Also