FilterEffectMaskData.Channels
FilterEffectMaskData.Channels property
Ruft die Kanäle ab.
public ChannelInformation[] Channels { get; }
Beispiele
Dieses Beispiel zeigt, wie Eigenschaften der FXidResource-Ressource abgerufen und festgelegt werden.
[C#]
string inputFilePath = "psdnet414_3.psd";
string output = "out_psdnet414_3.psd";
int resLength = 1144;
int maskLength = 369;
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
using (var psdImage = (PsdImage)Image.Load(inputFilePath))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
psdImage.Save(output);
}
// Nach dem Speichern prüfen
using (var psdImage = (PsdImage)Image.Load(output))
{
FXidResource fXidResource = (FXidResource)psdImage.GlobalLayerResources[3];
AssertAreEqual(resLength, fXidResource.Length);
foreach (var maskData in fXidResource.FilterEffectMasks)
{
AssertAreEqual(maskLength, maskData.Length);
}
}
Siehe auch
- class ChannelInformation
- class FilterEffectMaskData
- namensraum Aspose.PSD.FileFormats.Psd.Layers.LayerResources
- Montage Aspose.PSD