ITextStyle.FontName
ITextStyle.FontName property
Ruft den Schriftartnamen ab oder legt ihn fest.
public string FontName { get; set; }
Beispiele
Der folgende Code demonstriert die Möglichkeit, den Schriftartnamen im Abschnittsstil zu ändern.
[C#]
string outputFilePng = "result_fontEditTest.png";
string outputFilePsd = "fontEditTest.psd";
void AssertAreEqual(object expected, object actual)
{
if (!object.Equals(expected, actual))
{
throw new Exception("Objects are not equal.");
}
}
using (var image = new PsdImage(500, 500))
{
FillLayer backgroundFillLayer = FillLayer.CreateInstance(FillType.Color);
((IColorFillSettings)backgroundFillLayer.FillSettings).Color = Color.White;
image.AddLayer(backgroundFillLayer);
TextLayer textLayer = image.AddTextLayer("Text 1", new Rectangle(10, 35, image.Width, 35));
ITextPortion firstPortion = textLayer.TextData.Items[0];
firstPortion.Style.FontSize = 24;
firstPortion.Style.FontName = FontSettings.GetAdobeFontName("Comic Sans MS");
var secondPortion = textLayer.TextData.ProducePortion();
secondPortion.Text = "Text 2";
secondPortion.Paragraph.Apply(firstPortion.Paragraph);
secondPortion.Style.Apply(firstPortion.Style);
secondPortion.Style.FontName = FontSettings.GetAdobeFontName("Arial");
textLayer.TextData.AddPortion(secondPortion);
textLayer.TextData.UpdateLayerData();
image.Save(outputFilePng, new PngOptions());
image.Save(outputFilePsd);
}
using (var image = (PsdImage)Image.Load(outputFilePsd))
{
TextLayer textLayer = (TextLayer)image.Layers[2];
string adobeFontName1 = FontSettings.GetAdobeFontName("Comic Sans MS");
string adobeFontName2 = FontSettings.GetAdobeFontName("Arial");
AssertAreEqual(adobeFontName1, textLayer.TextData.Items[0].Style.FontName);
AssertAreEqual(adobeFontName2, textLayer.TextData.Items[1].Style.FontName);
}
Siehe auch
- interface ITextStyle
- namensraum Aspose.PSD.FileFormats.Psd.Layers.Text
- Montage Aspose.PSD