AnimatedDataSectionStructure.Items
AnimatedDataSectionStructure.Items property
Ottiene o imposta le strutture animate della sezione dati.
public OSTypeStructure[] Items { get; }
Esempi
Il codice seguente mostra come impostare/aggiornare il tempo di ritardo nel frame della sequenza temporale dei dati animati.
[C#]
string sourceFile = "3_animated.psd";
string outputPsd = "output_3_animated.psd";
T FindStructure<T>(IEnumerable<OSTypeStructure> structures, string keyName) where T : OSTypeStructure
{
foreach (var structure in structures)
{
if (structure.KeyName.ClassName == keyName)
{
return structure as T;
}
}
return null;
}
OSTypeStructure[] AddOrReplaceStructure(IEnumerable<OSTypeStructure> structures, OSTypeStructure newStructure)
{
List<OSTypeStructure> listOfStructures = new List<OSTypeStructure>(structures);
for (int i = 0; i < listOfStructures.Count; i++)
{
OSTypeStructure structure = listOfStructures[i];
if (structure.KeyName.ClassName == newStructure.KeyName.ClassName)
{
listOfStructures.RemoveAt(i);
break;
}
}
listOfStructures.Add(newStructure);
return listOfStructures.ToArray();
}
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
foreach (var imageResource in image.ImageResources)
{
if (imageResource is AnimatedDataSectionResource)
{
var animatedData =
(AnimatedDataSectionStructure) (imageResource as AnimatedDataSectionResource).AnimatedDataSection;
var framesList = FindStructure<ListStructure>(animatedData.Items, "FrIn");
var frame1 = (DescriptorStructure)framesList.Types[1];
// Crea il record di ritardo del fotogramma con valore 100 centisecondi che è uguale a 1 secondo.
var frameDelay = new IntegerStructure(new ClassID("FrDl"));
frameDelay.Value = 100; // imposta il tempo in centisecondi.
frame1.Structures = AddOrReplaceStructure(frame1.Structures, frameDelay);
break;
}
}
image.Save(outputPsd);
}
Guarda anche
- class OSTypeStructure
- class AnimatedDataSectionStructure
- spazio dei nomi Aspose.PSD.FileFormats.Psd.Layers.LayerResources
- assemblea Aspose.PSD