AnimatedDataSectionStructure.Items
AnimatedDataSectionStructure.Items property
애니메이션 데이터 섹션 구조를 가져오거나 설정합니다.
public OSTypeStructure[] Items { get; }
예
다음 코드는 애니메이션 데이터의 타임라인 프레임에서 지연 시간을 설정/업데이트하는 방법을 보여줍니다.
[C#]
string sourceFile = "3_animated.psd";
string outputPsd = "output_3_animated.psd";
T FindStructure<T>(IEnumerable<OSTypeStructure> structures, string keyName) where T : OSTypeStructure
{
foreach (var structure in structures)
{
if (structure.KeyName.ClassName == keyName)
{
return structure as T;
}
}
return null;
}
OSTypeStructure[] AddOrReplaceStructure(IEnumerable<OSTypeStructure> structures, OSTypeStructure newStructure)
{
List<OSTypeStructure> listOfStructures = new List<OSTypeStructure>(structures);
for (int i = 0; i < listOfStructures.Count; i++)
{
OSTypeStructure structure = listOfStructures[i];
if (structure.KeyName.ClassName == newStructure.KeyName.ClassName)
{
listOfStructures.RemoveAt(i);
break;
}
}
listOfStructures.Add(newStructure);
return listOfStructures.ToArray();
}
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
foreach (var imageResource in image.ImageResources)
{
if (imageResource is AnimatedDataSectionResource)
{
var animatedData =
(AnimatedDataSectionStructure) (imageResource as AnimatedDataSectionResource).AnimatedDataSection;
var framesList = FindStructure<ListStructure>(animatedData.Items, "FrIn");
var frame1 = (DescriptorStructure)framesList.Types[1];
// 1초에 해당하는 100센티초 값으로 프레임 지연 레코드를 생성합니다.
var frameDelay = new IntegerStructure(new ClassID("FrDl"));
frameDelay.Value = 100; // 시간을 센티초 단위로 설정합니다.
frame1.Structures = AddOrReplaceStructure(frame1.Structures, frameDelay);
break;
}
}
image.Save(outputPsd);
}