Class AnimatedDataSectionStructure
Contents
[
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]AnimatedDataSectionStructure class
The section with animated data.
public class AnimatedDataSectionStructure : OSTypeStructure
Properties
Name | Description |
---|---|
Items { get; } | Gets or sets the animated data section structures. |
override Key { get; } | Gets the structure key. |
KeyName { get; set; } | Gets or sets the key name. |
override Length { get; } | Gets the OSTypeStructure length in bytes. |
Methods
Name | Description |
---|---|
virtual GetHeaderLength() | Gets the header length. |
Save(StreamContainer) | Saves the structure to the specified stream container. |
SaveWithoutKeyName(StreamContainer) | Saves the structure to the specified stream container. |
Fields
Name | Description |
---|---|
const StructureKey | Identifies the structure key of AnDs. |
Examples
The following code demonstrates how to set/update delay time in the timeline frame of animated data.
[C#]
string sourceFile = "3_animated.psd";
string outputPsd = "output_3_animated.psd";
T FindStructure<T>(IEnumerable<OSTypeStructure> structures, string keyName) where T : OSTypeStructure
{
foreach (var structure in structures)
{
if (structure.KeyName.ClassName == keyName)
{
return structure as T;
}
}
return null;
}
OSTypeStructure[] AddOrReplaceStructure(IEnumerable<OSTypeStructure> structures, OSTypeStructure newStructure)
{
List<OSTypeStructure> listOfStructures = new List<OSTypeStructure>(structures);
for (int i = 0; i < listOfStructures.Count; i++)
{
OSTypeStructure structure = listOfStructures[i];
if (structure.KeyName.ClassName == newStructure.KeyName.ClassName)
{
listOfStructures.RemoveAt(i);
break;
}
}
listOfStructures.Add(newStructure);
return listOfStructures.ToArray();
}
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
foreach (var imageResource in image.ImageResources)
{
if (imageResource is AnimatedDataSectionResource)
{
var animatedData =
(AnimatedDataSectionStructure) (imageResource as AnimatedDataSectionResource).AnimatedDataSection;
var framesList = FindStructure<ListStructure>(animatedData.Items, "FrIn");
var frame1 = (DescriptorStructure)framesList.Types[1];
// Creates the frame delay record with value 100 centi-second that is equal to 1 second.
var frameDelay = new IntegerStructure(new ClassID("FrDl"));
frameDelay.Value = 100; // set time in centi-seconds.
frame1.Structures = AddOrReplaceStructure(frame1.Structures, frameDelay);
break;
}
}
image.Save(outputPsd);
}
See Also
- class OSTypeStructure
- namespace Aspose.PSD.FileFormats.Psd.Layers.LayerResources
- assembly Aspose.PSD