Class GrdmResource
GrdmResource class
Class GrdmResource. Contains information about Gradient-Map layer.
public class GrdmResource : AdjustmentLayerResource
Constructors
Properties
Name | Description |
---|
ColorModel { get; set; } | Color Model. When ‘Gradient type’ = ‘Noise’, we can assign ‘Color Model’ to RGB/SHB/LAB (3/4/6). |
ColorPoints { get; set; } | Gets or sets the color points. |
Dither { get; set; } | Is gradient dithered. |
ExpansionCount { get; set; } | Expansion count ( = 2 for Photoshop 6.0). |
GradientMode { get; set; } | Mode for this gradient Determines ‘Gradient Type’ = ‘Solid/Noise’ (0/1). |
GradientName { get; set; } | Name of the gradient: Unicode string, padded. |
Interpolation { get; set; } | Interpolation. Determines Smoothness, when ‘Gradient Type’ = ‘Solid’ (GradientMode = 0). |
override Key { get; } | Gets the layer resource key. |
override Length { get; } | Gets the layer resource length in bytes. |
MaximumColor { get; set; } | Maximum color of PixelDataFormat.Rgba64Bpp format. Color has ARGB channels, Each channel is 16bit. |
MinimumColor { get; set; } | Minimum color of PixelDataFormat.Rgba64Bpp format. Color has ARGB channels, Each channel is 16bit. |
override PsdVersion { get; } | Gets the minimal psd version required for layer resource. 0 indicates no restrictions. |
Reverse { get; set; } | Is gradient reversed. |
RndNumberSeed { get; set; } | The random number seed used to generate colors for Noise gradient. |
Roughness { get; set; } | Roughness factor When ‘Gradient type’ = ‘Noise’, we can assign ‘Roughness’ (0 - 2048). |
ShowTransparency { get; set; } | Flag for showing transparency When ‘Gradient type’ = ‘Noise’, we can assign ‘Add transparency’ to true. |
override Signature { get; } | Gets the signature. |
TransparencyPoints { get; set; } | Gets or sets the transparency points. |
UseVectorColor { get; set; } | Flag for using vector color. |
Methods
Name | Description |
---|
override Save(StreamContainer, int) | Saves resource data to the specified stream container. |
SetPsdVersion(ushort) | Sets the minimal psd version required for layer resource. 0 indicates no restrictions. |
override ToString() | Returns a String that represents this instance. |
Fields
Name | Description |
---|
const TypeToolKey | The type tool info key. |
Examples
The following code demonstrates support of GrdmResource resource.
[C#]
string sourceFile = "gradient_map_default.psd";
string outputFile = "gradient_map_res.psd";
using (var image = (PsdImage)Image.Load(sourceFile, new PsdLoadOptions()))
{
Layer layer = image.Layers[1];
GrdmResource grdmResource = (GrdmResource)layer.Resources[0];
// check current values
AssertAreEqual(false, grdmResource.Reverse);
AssertAreEqual((ulong)65535, grdmResource.ColorPoints[1].RawColor.Components[2].Value);
AssertAreEqual((ulong)65535, grdmResource.ColorPoints[1].RawColor.Components[3].Value);
grdmResource.Reverse = true;
// Red color for second gradient color point
grdmResource.ColorPoints[1].RawColor.Components[1].Value = ushort.MaxValue;
grdmResource.ColorPoints[1].RawColor.Components[2].Value = 0;
grdmResource.ColorPoints[1].RawColor.Components[3].Value = 0;
image.Save(outputFile, new PsdOptions());
}
using (var image = (PsdImage)Image.Load(outputFile))
{
Layer layer = image.Layers[1];
GrdmResource grdmResource = (GrdmResource)layer.Resources[0];
// check changed values
AssertAreEqual(true, grdmResource.Reverse);
AssertAreEqual((ulong)0, grdmResource.ColorPoints[1].RawColor.Components[2].Value);
AssertAreEqual((ulong)0, grdmResource.ColorPoints[1].RawColor.Components[3].Value);
}
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new Exception(message ?? "Objects are not equal.");
}
}
See Also