Class MlstResource
MlstResource class
The mlst resource. This class, among other things, contains information about the position of the layer on the timeline.
public class MlstResource : LayerResource
Constructors
Properties
Name | Description |
---|
DescriptorVersion { get; } | Gets or sets the descriptor version. |
Items { get; } | Gets or sets the structures. |
override Key { get; } | Gets the layer resource key. |
override Length { get; } | Gets the layer resource length in bytes. |
override PsdVersion { get; } | Gets the psd version. |
override Signature { get; } | Gets the signature. |
Methods
Name | Description |
---|
override Save(StreamContainer, int) | Saves the specified stream container. |
override ToString() | Returns a String that represents this instance. |
Fields
Name | Description |
---|
const TypeToolKey | The type tool info key. |
Examples
The following code demonstrates support of MlstResource resource that gives a low-level mechanism to manipulate the layer states.
[C#]
string sourceFile = "image1219.psd";
string outputPsd = "output_image1219.psd";
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
Layer layer1 = image.Layers[1];
ShmdResource shmdResource = (ShmdResource)layer1.Resources[8];
MlstResource mlstResource = (MlstResource)shmdResource.SubResources[0];
ListStructure layerStatesList = (ListStructure)mlstResource.Items[1];
DescriptorStructure layersStateOnFrame1 = (DescriptorStructure)layerStatesList.Types[1];
BooleanStructure layerEnabled = (BooleanStructure)layersStateOnFrame1.Structures[0];
// Disable layer 1 on frame 1
layerEnabled.Value = false;
image.Save(outputPsd);
}
See Also