Class VectorPathDataResource

VectorPathDataResource class

Class VectorPathDataResource. This resource contains information about vector layer mask

public abstract class VectorPathDataResource : LayerResource, IVectorPathData


IsDisabled { get; set; }Gets or sets a value indicating whether this instance is disabled.
IsInverted { get; set; }Gets or sets a value indicating whether this instance is inverted.
IsNotLinked { get; set; }Gets or sets a value indicating whether this instance is not linked.
abstract Key { get; }Gets the layer resource key.
override Length { get; }Gets the layer resource length in bytes.
Paths { get; set; }Gets or sets the path records.
override PsdVersion { get; }Gets the psd version.
override Signature { get; }Gets the signature.
Version { get; set; }Gets or sets the version.


override Save(StreamContainer, int)Saves the resource to the specified stream container.
override ToString()Returns a String that represents this instance.


The following example demonstrates the support of Layer Vector Masks processing. How works the editing of paths and how Aspose.PSD draw the final image.


string sourceFileName = "DifferentLayerMasks_Source.psd";
string exportPath = "DifferentLayerMasks_Export.psd";
string exportPathPng = "DifferentLayerMasks_Export.png";

// Reading
using (PsdImage image = (PsdImage)Image.Load(sourceFileName))
    // Make changes to the vector path points
    foreach (var layer in image.Layers)
        foreach (var layerResource in layer.Resources)
            var resource = layerResource as VectorPathDataResource;
            if (resource != null)
                foreach (var pathRecord in resource.Paths)
                    var bezierKnotRecord = pathRecord as BezierKnotRecord;
                    if (bezierKnotRecord != null)
                        Point p0 = bezierKnotRecord.Points[0];
                        bezierKnotRecord.Points[0] = bezierKnotRecord.Points[2];
                        bezierKnotRecord.Points[2] = p0;

    // Exporting
    image.Save(exportPathPng, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });

See Also