Class VibAResource

VibAResource class

VibA Resource.

public class VibAResource : AdjustmentLayerResource

Constructors

NameDescription
VibAResource()Initializes a new instance of the VibAResource class.

Properties

NameDescription
Key { get; }Gets the layer resource key.
override Length { get; }Gets the layer resource length in bytes.
PsdVersion { get; }Gets the minimal psd version required for layer resource. 0 indicates no restrictions.
Saturation { get; set; }Gets or sets saturation value
virtual Signature { get; }Gets the signature.
Vibrance { get; set; }Gets or sets vibrance value

Methods

NameDescription
override Save(StreamContainer, int)Saves the resource to the specified stream container.
override ToString()Returns a String that represents this instance.

Fields

NameDescription
const TypeToolKeyThe type tool info key.

Examples

The following code example demonstrates the support of the VibAResource resource.

[C#]

// Example of the support of read and write Vibration Resource at runtime.
string sourceFileName = "VibranceResource.psd";
string outputFileName = "out_VibranceResource.psd";

using (PsdImage image = (PsdImage)Image.Load(sourceFileName))
{
    foreach (var layer in image.Layers)
    {
        foreach (var resource in layer.Resources)
        {
            if (resource is VibAResource)
            {
                var vibranceResource = (VibAResource)resource;

                int vibranceValue =  vibranceResource.Vibrance;
                int saturationValue = vibranceResource.Saturation;

                vibranceResource.Vibrance = vibranceValue * 2;
                vibranceResource.Saturation = saturationValue * 2;

                break;
            }
        }
    }

    image.Save(outputFileName);
}

See Also