VibAResource

VibAResource class

VibA Resource.

public class VibAResource : AdjustmentLayerResource

Constructors

Name Description
VibAResource() Initializes a new instance of the VibAResource class.

Properties

Name Description
override Key { get; } Gets the layer resource key.
override Length { get; } Gets the layer resource length in bytes.
override PsdVersion { get; } Gets the psd version.
Saturation { get; set; } Gets or sets saturation value
override Signature { get; } Gets the signature.
Vibrance { get; set; } Gets or sets vibrance value

Methods

Name Description
override Save(StreamContainer, int) Saves the resource to the specified stream container.
override ToString() Returns a String that represents this instance.

Fields

Name Description
const TypeToolKey The type tool info key.

Examples

The following code example demonstrates the support of the VibAResource resource.

[C#]

// Example of the support of read and write Vibration Resource at runtime.
string sourceFileName = "VibranceResource.psd";
string outputFileName = "out_VibranceResource.psd";

using (PsdImage image = (PsdImage)Image.Load(sourceFileName))
{
    foreach (var layer in image.Layers)
    {
        foreach (var resource in layer.Resources)
        {
            if (resource is VibAResource)
            {
                var vibranceResource = (VibAResource)resource;

                int vibranceValue =  vibranceResource.Vibrance;
                int saturationValue = vibranceResource.Saturation;

                vibranceResource.Vibrance = vibranceValue * 2;
                vibranceResource.Saturation = saturationValue * 2;

                break;
            }
        }
    }

    image.Save(outputFileName);
}

See Also