Class VogkResource
VogkResource class
The Vector Origination Data resource.
public sealed class VogkResource : LayerResource
Constructors
Name | Description |
---|
VogkResource() | Initializes a new instance of the VogkResource class. |
Properties
Name | Description |
---|
override Key { get; } | Gets the layer resource key. |
override Length { get; } | Gets the layer resource length in bytes. |
override PsdVersion { get; } | Gets the minimal psd version required for layer resource. 0 indicates no restrictions. |
ShapeOriginSettings { get; set; } | Gets or sets the shape origin settings. |
override Signature { get; } | Gets the layer resource signature. |
Version { get; set; } | Gets or sets the version. |
Methods
Name | Description |
---|
override Save(StreamContainer, int) | Saves the resource to the specified stream container. |
override ToString() | Returns a String that represents this instance. |
Fields
Name | Description |
---|
const TypeToolKey | The type tool info key. |
Examples
The following example demonstrates the support of VogkResource resource.
[C#]
VogkResource GetVogkResource(PsdImage image)
{
var layer = image.Layers[1];
VogkResource resource = null;
var resources = layer.Resources;
for (int i = 0; i < resources.Length; i++)
{
if (resources[i] is VogkResource)
{
resource = (VogkResource)resources[i];
break;
}
}
if (resource == null)
{
throw new Exception("VogkResourcenot found.");
}
return resource;
}
string sourceFilePath = "VectorOriginationDataResource.psd";
string outputFilePath = "out_VectorOriginationDataResource_.psd";
using (var psdImage = (PsdImage)Image.Load(sourceFilePath))
{
var resource = GetVogkResource(psdImage);
// Reading
if (resource.ShapeOriginSettings.Length != 1 ||
!resource.ShapeOriginSettings[0].IsShapeInvalidated ||
resource.ShapeOriginSettings[0].OriginIndex != 0)
{
throw new Exception("VogkResource were read wrong.");
}
// Editing
resource.ShapeOriginSettings = new[]
{
resource.ShapeOriginSettings[0],
new VectorShapeOriginSettings(true, 1)
};
psdImage.Save(outputFilePath);
}
See Also