Enum WarpRotates

WarpRotates enumeration

Types of warp rotation

public enum WarpRotates

Values

NameValueDescription
Horizontal0Horizontal warp direction
Vertical1Vertical warp direction

Examples

The following code demonstrates how to manipulate WarpSettings to do warp transformation on SmartObjectLayer and TexLayer.

[C#]

string sourceFile = "smart_without_warp.psd";

var opt = new PsdLoadOptions()
{
    LoadEffectsResource = true,
    AllowWarpRepaint = true
};

string[] outputImageFile = new string[4];
string[] outputPsdFile = new string[4];

for (int caseIndex = 0; caseIndex < outputImageFile.Length; caseIndex++)
{
    outputImageFile[caseIndex] = "export_" + caseIndex + ".png";
    outputPsdFile[caseIndex] = "export_" + caseIndex + ".psd";

    using (PsdImage img = (PsdImage)Image.Load(sourceFile, opt))
    {
        foreach (Layer layer in img.Layers)
        {
            if (layer is SmartObjectLayer)
            {
                var smartLayer = (SmartObjectLayer)layer;
                smartLayer.WarpSettings = GetWarpSettingsByIndex(smartLayer.WarpSettings, caseIndex);
            }

            if (layer is TextLayer)
            {
                var textLayer = (TextLayer)layer;

                if (caseIndex != 3)
                {
                    textLayer.WarpSettings = GetWarpSettingsByIndex(textLayer.WarpSettings, caseIndex);
                }
            }
        }

        img.Save(outputPsdFile[caseIndex], new PsdOptions());
    }

    using (PsdImage img = (PsdImage)Image.Load(outputPsdFile[caseIndex], opt))
    {
        img.Save(outputImageFile[caseIndex],
            new PngOptions() { CompressionLevel = 9, ColorType = PngColorType.TruecolorWithAlpha });
    }
}

WarpSettings GetWarpSettingsByIndex(WarpSettings warpParams, int caseIndex)
{
    switch (caseIndex)
    {
        case 0:
            warpParams.Style = WarpStyles.Rise;
            warpParams.Rotate = WarpRotates.Horizontal;
            warpParams.Value = 20;
            break;
        case 1:
            warpParams.Style = WarpStyles.Rise;
            warpParams.Rotate = WarpRotates.Vertical;
            warpParams.Value = 10;
            break;
        case 2:
            warpParams.Style = WarpStyles.Flag;
            warpParams.Rotate = WarpRotates.Horizontal;
            warpParams.Value = 30;
            break;
        case 3:
            warpParams.Style = WarpStyles.Custom;
            warpParams.MeshPoints[2].Y += 70;
            break;
    }

    return warpParams;
}

See Also