Class Region
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[
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]Region class
Describes the interior of a graphics shape composed of rectangles and paths. This class cannot be inherited.
public sealed class Region
Constructors
Name | Description |
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Region() | Initializes a new Region . |
Region(GraphicsPath) | Initializes a new Region with the specified GraphicsPath . |
Region(Rectangle) | Initializes a new Region from the specified Rectangle structure. |
Region(RectangleF) | Initializes a new Region from the specified RectangleF structure. |
Methods
Name | Description |
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Complement(GraphicsPath) | Updates this Region to contain the portion of the specified GraphicsPath that does not intersect with this Region . |
Complement(Rectangle) | Updates this Region to contain the portion of the specified Rectangle structure that does not intersect with this Region . |
Complement(RectangleF) | Updates this Region to contain the portion of the specified RectangleF structure that does not intersect with this Region . |
Complement(Region) | Updates this Region to contain the portion of the specified Region that does not intersect with this Region . |
DeepClone() | Creates an exact deep copy of this Region . |
override Equals(object) | Check if objects are equal. |
Equals(Region, Graphics) | Tests whether the specified Region is identical to this Region on the specified drawing surface. |
Exclude(GraphicsPath) | Updates this Region to contain only the portion of its interior that does not intersect with the specified GraphicsPath . |
Exclude(Rectangle) | Updates this Region to contain only the portion of its interior that does not intersect with the specified Rectangle structure. |
Exclude(RectangleF) | Updates this Region to contain only the portion of its interior that does not intersect with the specified RectangleF structure. |
Exclude(Region) | Updates this Region to contain only the portion of its interior that does not intersect with the specified Region . |
override GetHashCode() | Get hash code of the current object. |
Intersect(GraphicsPath) | Updates this Region to the intersection of itself with the specified GraphicsPath . |
Intersect(Rectangle) | Updates this Region to the intersection of itself with the specified Rectangle structure. |
Intersect(RectangleF) | Updates this Region to the intersection of itself with the specified RectangleF structure. |
Intersect(Region) | Updates this Region to the intersection of itself with the specified Region . |
IsEmpty(Graphics) | Tests whether this Region has an empty interior on the specified drawing surface. |
IsInfinite(Graphics) | Tests whether this Region has an infinite interior on the specified drawing surface. |
IsVisible(Point) | Tests whether the specified Point structure is contained within this Region . |
IsVisible(PointF) | Tests whether the specified PointF structure is contained within this Region . |
IsVisible(Rectangle) | Tests whether any portion of the specified Rectangle structure is contained within this Region . |
IsVisible(RectangleF) | Tests whether any portion of the specified RectangleF structure is contained within this Region . |
IsVisible(float, float) | Tests whether the specified point is contained within this Region . |
IsVisible(Point, Graphics) | Tests whether the specified Point structure is contained within this Region when drawn using the specified Graphics . |
IsVisible(PointF, Graphics) | Tests whether the specified PointF structure is contained within this Region when drawn using the specified Graphics . |
IsVisible(Rectangle, Graphics) | Tests whether any portion of the specified Rectangle structure is contained within this Region when drawn using the specified Graphics . |
IsVisible(RectangleF, Graphics) | Tests whether any portion of the specified RectangleF structure is contained within this Region when drawn using the specified Graphics . |
IsVisible(float, float, Graphics) | Tests whether the specified point is contained within this Region when drawn using the specified Graphics . |
IsVisible(int, int, Graphics) | Tests whether the specified point is contained within this Region object when drawn using the specified Graphics object. |
IsVisible(float, float, float, float) | Tests whether any portion of the specified rectangle is contained within this Region . |
IsVisible(int, int, int, int) | Tests whether any portion of the specified rectangle is contained within this Region . |
IsVisible(float, float, float, float, Graphics) | Tests whether any portion of the specified rectangle is contained within this Region when drawn using the specified Graphics . |
IsVisible(int, int, int, int, Graphics) | Tests whether any portion of the specified rectangle is contained within this Region when drawn using the specified Graphics . |
MakeEmpty() | Initializes this Region to an empty interior. |
MakeInfinite() | Initializes this Region object to an infinite interior. |
Transform(Matrix) | Transforms this Region by the specified Matrix . |
Translate(float, float) | Offsets the coordinates of this Region by the specified amount. |
Translate(int, int) | Offsets the coordinates of this Region by the specified amount. |
Union(GraphicsPath) | Updates this Region to the union of itself and the specified GraphicsPath . |
Union(Rectangle) | Updates this Region to the union of itself and the specified Rectangle structure. |
Union(RectangleF) | Updates this Region to the union of itself and the specified RectangleF structure. |
Union(Region) | Updates this Region to the union of itself and the specified Region . |
Xor(GraphicsPath) | Updates this Region to the union minus the intersection of itself with the specified GraphicsPath . |
Xor(Rectangle) | Updates this Region to the union minus the intersection of itself with the specified Rectangle structure. |
Xor(RectangleF) | Updates this Region to the union minus the intersection of itself with the specified RectangleF structure. |
Xor(Region) | Updates this Region to the union minus the intersection of itself with the specified Region . |
See Also
- namespace Aspose.PSD
- assembly Aspose.PSD