ShmdResource.SubResources
ShmdResource.SubResources property
Haalt de subbronnen op van shmd resource.
public LayerResource[] SubResources { get; }
Voorbeelden
De volgende code demonstreert de ondersteuning van de MlstResource-resource die een mechanisme op laag niveau biedt om de laagstatussen te manipuleren.
[C#]
string sourceFile = "image1219.psd";
string outputPsd = "output_image1219.psd";
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
Layer layer1 = image.Layers[1];
ShmdResource shmdResource = (ShmdResource)layer1.Resources[8];
MlstResource mlstResource = (MlstResource)shmdResource.SubResources[0];
ListStructure layerStatesList = (ListStructure)mlstResource.Items[1];
DescriptorStructure layersStateOnFrame1 = (DescriptorStructure)layerStatesList.Types[1];
BooleanStructure layerEnabled = (BooleanStructure)layersStateOnFrame1.Structures[0];
// Schakel laag 1 uit op frame 1
layerEnabled.Value = false;
image.Save(outputPsd);
}
Zie ook
- class LayerResource
- class ShmdResource
- naamruimte Aspose.PSD.FileFormats.Psd.Layers.LayerResources
- montage Aspose.PSD